Why does TG move my object locations. Every time I place something, TG adds or subracts to its coords. I want the object at 100 m, not 99.99 m. How do I prevent this unwanted translation?
And the scientific notation is unhelpful for my animation. How do I keep ordinary numbers in the fields?
bump
Hi Greg,
I can't give you any advice about the positioning issues, I don't know what's up there. I haven't noticed problems with this myself. Is this only after you've saved and opened a project?
As to the scientific notation, you can't get rid of it. We have discussed this before, I personally find it very awkward, and we will likely add a way to specify the number formatting in the future.
Regards,
Jo
From the Tech Preview 3 changelog:
Quote from: Matt on April 25, 2008, 10:16:29 AMCorrected problems relating to objects' heading/elevation/distance parameters when loading from projects or clips. They no longer introduce unwanted non-integer position values (eg. very small non-zero values were seen on the planet position).
My opinion: When you make an animation, you shouldn't have to do it by slightly altering values in each frame in the first place.