I'm not sure, but these might be useful in TG2. The texture number looks low, but I'm not certain what the count is.
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=7340
Looks very useful, however with TG's random rotation and overlapping there could be some issues with forground populating.
Richard
(festival monkey) ::) ;D
You don't have to use random rotation; set both min and max rot to the same value. If you want some oriented at a different angle, use a new population or in your modeling program rotate them and save as new objects.
ah man. I had Bryce on my old computer, but it crashed. I got a new computer, but it won't run Bryce! (Bryce doesn't run on 10.5 as far as I know.)
still, that looks pretty cool.
Yoda, my hope would be that we could use these in TG2. That could be useful, I'm assuming.
good point, although usually I would find it easier to model my own. (thats only for small numbers of buildings, though)