some rocks...no functions, all procedural fractal displacements
This is great! love the overhang and other things. Real nice work :) plz do explain how you managed to create this..
/ Magnus
Very natural result.
I am also interested to know how you achieve these stratas. ???
Pascal.
thanks for commenting, I am glad you liked it!
for the basic terrain shape I used a fractal terrain, and still in the terrain group, I used the redirect shader with a power fractal plugged into the x and z slots, I added a strata and outcrops shader, and then applied another redirect shader with a power fractal plugged into the Y slot to add a wavy effect to the strata.
cheers
Inky
Good work, I like the colours !
Really cool! The only crit' I have is that the horizontal strata lines seem a little too sharp, or maybe just too closely packed.
Great displacements!
Fine work, inky.
Very nice work. These type of rocks can be difficult to pull off properly in TG2.
Besides everything mentioned, I like the little patch of smooth water close to the rock.
Them's are some sexy stratas!
very good job !!!
the displacements are good, the light is very realistic !
Quote from: inkydigit on July 11, 2008, 04:37:06 AM
some rocks...no functions, all procedural fractal displacements
As I noted at ashundar, truely great rocks IMHO, but in Reply #3 you say you use a couple of
redirect shaders...aren't those accessible thru the
Functions Menu?
Quote from: bobbystahr on July 11, 2008, 11:21:27 PM
Quote from: inkydigit on July 11, 2008, 04:37:06 AM
some rocks...no functions, all procedural fractal displacements
As I noted at ashundar, truely great rocks IMHO, but in Reply #3 you say you use a couple of redirect shaders...aren't those accessible thru the Functions Menu?
En français on dirait : "quel casse couilles" c'est une expression bien sûre très imagée, mais tellement parlante !
In French one would say: “quel casse couilles” it is a very picturesque expression of course, but so much speaking !
The literal translation of "casse couilles" could be "breakage testicles" !
;D
QuoteQuotefrom: bobbystahr on Today at 03:21:27 AM
Quotefrom: inkydigit on July 11, 2008, 08:37:06 AM
some rocks...no functions, all procedural fractal displacements
As I noted at ashundar, truely great rocks IMHO, but in Reply #3 you say you use a couple of redirect shaders...aren't those accessible thru the Functions Menu?
From Wikepedia:
The mathematical concept of a function expresses dependence between two quantities, one of which is given (the independent variable, argument of the function, or its "input") and the other produced (the dependent variable, value of the function, or "output"). A function associates a single output to each input element drawn from a fixed set, such as the real numbers.
So I think that any picture may be considered as a function from the pixel set to the rgb color set. ;D
I'm sure you are all very grateful for this luminous explanation... poil au menton.
Pascal.
@ Phylloxera ...I wasn't so much "ball breaking" as 'nit picking'...it's my Venus in Virgo that makes me do that...LOL.. ...
Quote from: chaps on July 12, 2008, 10:13:30 AM
So I think that any picture may be considered as a function from the pixel set to the rgb color set. ;D
I'm sure you are all very grateful for this luminous explanation... poil au menton.
Pascal.
Actually it's one of the definations that could go in the Glossary of the Functions for Dummies I so long for.. ...
Quote from: bobbystahr on July 11, 2008, 11:21:27 PM
As I noted at ashundar, truely great rocks IMHO, but in Reply #3 you say you use a couple of redirect shaders...aren't those accessible thru the Functions Menu?
not in my version?
function nodes are blue, redirect shader is red...and I do not access it through the add function dialogue!!
thanks for commenting though!!
I may post a clip file of this if I get around to it....
Quote from: inkydigit on July 16, 2008, 10:09:49 AM
Quote from: bobbystahr on July 11, 2008, 11:21:27 PM
not in my version?
function nodes are blue, redirect shader is red...and I do not access it through the add function dialogue!!
thanks for commenting though!!
I may post a clip file of this if I get around to it....
Now there's my problems...I am in fact fairly colourblind and as such node colours mean nada except confusion to me so I work mainly in the explorer type panel and with word names not colour significators....sigh...I'll get it eventually.. ...
Quote from: bobbystahr on July 16, 2008, 10:55:37 AM
Quote from: inkydigit on July 16, 2008, 10:09:49 AM
Quote from: bobbystahr on July 11, 2008, 11:21:27 PM
not in my version?
function nodes are blue, redirect shader is red...and I do not access it through the add function dialogue!!
thanks for commenting though!!
I may post a clip file of this if I get around to it....
Now there's my problems...I am in fact fairly colourblind and as such node colours mean nada except confusion to me so I work mainly in the explorer type panel and with word names not colour significators....sigh...I'll get it eventually.. ...
no worries Bobby man!
it was only splitting hairs anyway!!
Hi,
Thanks to your explanations, I started a small trial in order to understand how the redirect shaders works. I created with some functions and a displacement shader a very basic cone shaped mountain, and tried to apply the redirect shader. :P
Question? when a Power fratal is connected to the Y input, it behave as I guess it should do 8), but when I plug it into X (orZ) input, nothing occurs ???. What do I am missing?
Pascal.
::) ::) ::) ::)
I got the answer by myself...
I will search a bit further the next time.
Bye