Planetside Software Forums

General => Image Sharing => Topic started by: PG on July 21, 2008, 02:27:51 PM

Title: Wheat Field (FINALLY. yay)
Post by: PG on July 21, 2008, 02:27:51 PM
After weeks of failure and altering of quality settings I've finally got a completed render. Even though I've spent so much time on it and it's finally done I actually think it looks pretty rubbish now but that might just be because I've been staring at it for ages. What do you guys think. Thanks to lighting for the tree and some dude from Ashundar for the wheat. Not sure who's it is but it the one called wheat.tgo on Ashundar, it's the only one.
Title: Re: Wheat Field (FINALLY. yay)
Post by: sonshine777 on July 21, 2008, 03:05:40 PM
Sonshine777 is the Dude on Ashunder and your welcome. Looks good by the way. I am curious though about the specular highlight setting on the wheat, and how you got the path down the middle that has no highlights?
Title: Re: Wheat Field (FINALLY. yay)
Post by: Mahnmut on July 21, 2008, 03:12:26 PM
Good render!
I like the low POV.
Seems to be the time of the year for wheatfields.
I am working on one to.
And I got the same strange highlight-free path, in my case its by accident, I didn“t do anything to achieve it.

http://forums.planetside.co.uk/index.php?topic=4483.0

Best Regards,
Jan

Title: Re: Wheat Field (FINALLY. yay)
Post by: sonshine777 on July 21, 2008, 03:22:32 PM
I would guess that PG didn't do anything then either. It may have something to do with the default refraction setting for the specular highlights. Not that it looks bad or anything.
Title: Re: Wheat Field (FINALLY. yay)
Post by: PG on July 21, 2008, 03:37:15 PM
Yeah it was by accident. Originally I hated it and placed tons of light sources down to get rid of it but now it's in a higher resolution with higher detail settings I think it's kinda neat
Title: Re: Wheat Field (FINALLY. yay)
Post by: cyphyr on July 21, 2008, 03:51:16 PM
Personally I don't like the harsh specular falloff on the wheat but thats just personal. I think the specular "shadow" (the dark path) is just that, the area of each blade of wheat that faces directly away from the sun (and hence directly towards the camera in this image) will naturally be in shadow. You might try upping the specular roughness so the highlight spreads further with a more gradual falloff.
Keep on rendering :)
Richard