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General => Image Sharing => Topic started by: cyphyr on July 21, 2008, 06:53:50 PM

Title: JET CAR WIP
Post by: cyphyr on July 21, 2008, 06:53:50 PM
Well the new version of Terragen hasn't broke yet, well not quite ;)

I'm finally getting somewhere with a project I started almost a year ago.

I couldn't quite get this version to finish and I got impatient so did a cropped together version, interestingly the two versions had slightly different lightning values, something to do with using AO lighting?

Still work to do on the Jet Car itself and the environment, think of this as more of an establishing shot  ;D

C & C welcome

Richard
Title: Re: JET CAR WIP
Post by: Seth on July 21, 2008, 07:06:58 PM
great !
the jet car is really cool ! the model and the refective effect.
really like it !
Title: Re: JET CAR WIP
Post by: old_blaggard on July 21, 2008, 07:11:39 PM
Wow, this is great!  The jet car is indeed fantastic, and the cloud formations are great.  A little more work on the terrain and textures and this would be production quality!
Title: Re: JET CAR WIP
Post by: Mandrake on July 21, 2008, 08:21:51 PM
Cyphyr, let us in on some of your secrets to chrome, and that deep look on your paint.
I'm dying to play with this stuff. I can get a similar look in C4D but not TG2..
Very nice work!! You need to play with ogre's contrail.
Title: Re: JET CAR WIP
Post by: inkydigit on July 22, 2008, 04:06:35 AM
awesome work agree with O_B and Mandrake!
Title: Re: JET CAR WIP
Post by: rcallicotte on July 22, 2008, 07:48:16 AM
Nice ride.  Now, let's see it in action.   :P
Title: Re: JET CAR WIP
Post by: cyphyr on July 22, 2008, 08:54:50 AM
Thanks guys ;)
The chrome is simply a black default layer and a reflective chrome layer set to 10, the red gloss is the same but with  the reflection set to 1 (or 2), thats it, easy really.
Richard
Title: Re: JET CAR WIP
Post by: EBAndrew on July 22, 2008, 11:27:07 AM
I have to agree, that's fantastic! The paint and the chrome... I honestly thought for a bit that you rendered this in an external program and layered it in. I would have to say though that it looks too clean - the jet car I mean. I would expect it to be dustier, at least on the metal panel seams, where it would be more likely to collect than on the smooth panels themselves. Unless this is like a magazine-ad-photoshoot kinda image.

Just my input.

By the way, what's the poly and vert count on that bad boy?
Title: Re: JET CAR WIP
Post by: Blonderator on July 22, 2008, 08:55:59 PM
Wow, I didn't know models could look that good rendered in Terragen.

Great job! I wish the models I've used before could look that good.
Title: Re: JET CAR WIP
Post by: otakar on July 23, 2008, 12:30:42 AM
Yeah, it doesn't look like Terragen. Never seen such a good man-made object render before. Great, great news for Planetside and all of those who do not use other (expensive) apps to composite scenes together.
Title: Re: JET CAR WIP
Post by: Oshyan on July 23, 2008, 01:47:41 AM
That looks fantastic! I'm looking forward to the final version. :)

- Oshyan
Title: Re: JET CAR WIP
Post by: cyphyr on July 25, 2008, 03:55:36 PM
Well I've been working on a scene to put the car in and I think I'm most of the way there. There are a couple of problems however.

The good ol' GI is infecting the clouds with its bucket miss matches, I thought this had been fixed. Could this be something to do with the cloud layers overlapping?

The road repeats itself, I need its mask to make the road surface, if I don't tile it the road just appears as a nice layer about 2km away. Guess the answer is to simply go for a very much larger mask, one that stretches as far as can bee seen, about 13km in this case (13000 px) so not impossible.

Lastly I'm not too happy about the shading on the desert grass plant (homemade). It dose not de-saturate properly with distance. Could I make a distance shader run the saturation in some way? Don't know about that one.

The red beach ball is just a stand in, to check if I'm getting the right lighting in the foreground.

C&C and any ideas for solutions very much appreciated, thanks :)

Richard
Title: Re: JET CAR WIP
Post by: RArcher on July 25, 2008, 04:09:14 PM
Looking very nice.  You can most likely fix the clouds by turning the acceleration cache to "off".  It will take longer but it will work.  I also think that the rocks could use just a little bit of tiny scale roughing up as they look a little too smooth.
Title: Re: JET CAR WIP
Post by: old_blaggard on July 25, 2008, 04:10:46 PM
Very nice work!  A couple more suggestions:

Try to get some more variation on the stones.  The general shapes look good, but they need a little more roughness to the color.

Make sure the acceleration cache is disabled in all of the cloud layers- there are some triangular blocks in there that *really* look like they're a product of the cache. (EDIT: Looks like Ryan beat me by a minute ;))

Instead of using postwork for the lightning, maybe you should give an integrated model a shot: http://www.ashundar.com/index.php?action=tpmod;dl=item10

Instead of using an image mask for the road, you could consider using the mask from my procedural canyon.  It allows you to adjust the width, position, and "wiggliness" of the mask: http://www.ashundar.com/index.php?action=tpmod;dl=item212

Overall, this looks like a very promising scene.  The speeder is great (share...? :P) and the clouds as they are right now have a great sense of scale and realism to them.  I'm looking forward to where you take this :).
Title: Re: JET CAR WIP
Post by: j meyer on July 26, 2008, 10:22:04 AM
Hi,
as for the clouds:i did  some cloud tests recently with acceleration cache set
to none and there are still similar effects,depending on various settings.And
i used only one cloud layer,so it's definitely not a sure way to get rid of that.
Nice car model btw,will it have a driver also?
Keep it up,J.
Title: Re: JET CAR WIP
Post by: cyphyr on July 26, 2008, 10:51:23 AM
Acceleration cache set to none seems to do the trick, with seriously increased render times; it also seems to have sorted out the shading on the desert grasses as they now seem to desaturate realistically into the distance. 18 hours rendering at 1200 x 900 and only halfway there.
Richard
Title: Re: JET CAR WIP
Post by: Oshyan on July 29, 2008, 12:15:05 AM
Quote from: cyphyr on July 26, 2008, 10:51:23 AM
Acceleration cache set to none seems to do the trick, with seriously increased render times; it also seems to have sorted out the shading on the desert grasses as they now seem to desaturate realistically into the distance. 18 hours rendering at 1200 x 900 and only halfway there.
Richard

It's interesting that the acceleration cache seems to have affected the saturation of the plants. Is that the *only* thing you changed?

- Oshyan
Title: Re: JET CAR WIP
Post by: rcallicotte on July 29, 2008, 07:31:45 AM
We've heard this before...about the acceleration cache affecting other things besides the clouds.
Title: Re: JET CAR WIP
Post by: FrankB on July 29, 2008, 09:40:06 AM
Quote from: cyphyr on July 25, 2008, 03:55:36 PM

Lastly I'm not too happy about the shading on the desert grass plant (homemade). It dose not de-saturate properly with distance. Could I make a distance shader run the saturation in some way? Don't know about that one.

Hey Richard,

I always use a distance shader to both darken and de-saturate vegetation in the distance. For the attached (test) image, I have plugged a multiply color function (with a distance shader and a get diffuse color node) into the color function of each default shader of the grass models. I think that should give you the effect you're looking for.

Cheers,
Frank


[attachimg=#]
Title: Re: JET CAR WIP
Post by: cyphyr on July 29, 2008, 10:38:51 AM
Thanks I was working on similar lines using two images, one darker and less saturated, the other normal and blending between them using two distance shaders, one of them inverted. I think your method looks neater ;)
Richard
Title: Re: JET CAR WIP
Post by: rcallicotte on July 29, 2008, 11:32:08 AM
Thanks for the ideas, Frank.  This looks good.
Title: Re: JET CAR FINAL
Post by: cyphyr on August 06, 2008, 10:50:27 AM
Well here it is at last ... I've got so tired with this one, seems like I've been working on nothing else for months. I'm fairly happy with most of the image, the cloud cover, the ground textures and the car itself. The only part I'm not to happy about now is the general composition, I really would like the car to take up more of the bottom of the image but if I tilt the camera or change its properties in any way I loose the sky ...

Render time 16h near as damit,
0.8
15
2/2
GI on

C&C very welcome, do your worst ... ;)

Richard
Title: Re: JET CAR WIP
Post by: otakar on August 06, 2008, 11:00:55 AM
Nothing bad to say, it's just wonderful. I love the path, looks very natural and the colors in the image are well chosen.
Title: Re: JET CAR WIP
Post by: RArcher on August 06, 2008, 11:03:04 AM
All told this is fantastic.  I can definitely see what you are saying about the composition and it is very tricky.  On one hand with the way you have it now, there is a great sense of depth to the image, but the car is not the focus.  If you made the car more of the focus, you would lose some of the depth.

If you were to revisit this in the future, I would suggest a bit more variety of plant life (a few different types and styles of bushes/cacti to break things up a little).  The clouds are pretty nice, but if you could get a bit more definition and structure then they would be even better.  For me, the lightning isn't really adding too much to the image, you could potentially try to create a dust storm underneath the big clouds to add interest instead of the lightning.

Your ground surfaces are very good, and the voronoi is a very nice touch. The car as has been mentioned before is incredible!  You really did a great job with it.

Title: Re: JET CAR WIP
Post by: rcallicotte on August 06, 2008, 02:14:33 PM
This reminds me of that game "Heart of Darkness", for some reason I'm not sure about exactly.  Maybe it's the opening scene and the lightning and dark swirl. [edit - oh yeah...and that cool vehicle  ;D ]

Fine work.
Title: Re: JET CAR WIP
Post by: bri on August 06, 2008, 06:16:48 PM
Really nice. I like the terrain and clouds, and that model came out really nice.  :)
Title: Re: JET CAR WIP
Post by: Mr_Lamppost on August 15, 2008, 06:51:02 PM
I have been watching this for a while and the final result is excellent.

I think your composition problem comes from the fact that you are trying to do two things with one scene.  I would separate the two; do a nice view of the car, one uncomplicated by the background, no need to even see the horizon in this one.  Then do a nice render of the scene, as you already have an image showing off the detail on the car you can pick a camera position and angle for this one that uses the car as part of the overall scene.