Is it possible to orientate different cloud layers in different directions as can happen in nature???
Mike
Might be able to use a redirect shader to do that or maybe a warp one ?
A quick way is to use 2 cirrus layers, go into the fractal of each and set one to stretch the noise by 0.5 on the X and the other 0.5 on the Z. That's what I did on the upper image. The bottom one was done the same, but instead of using 0.5 I input 2. At least I think this is what you wanted.
3DGuy
Thanks muchly - that is exactly the effect i would have wanted
Do you have any idea how to make the anvil shaped cumulonimbus thunder clouds?? or should i start another thread??
mike
Sorry, no idea about those kinds of clouds.