Planetside Software Forums

General => Image Sharing => Topic started by: darthvader on July 25, 2008, 02:44:08 PM

Title: Planet Practice
Post by: darthvader on July 25, 2008, 02:44:08 PM
I was watching The Universe on the History Channel and it made me wonder about what other planets would look like, so I made a nice green looking one.

All made in Terragen 2
Detail: 1
AA: 20

constructive criticism is welcome and much appreciated  ;D

http://gannaingh32.deviantart.com/art/Planet-Practice-92766815
Title: Re: Planet Practice
Post by: cyphyr on July 25, 2008, 02:49:16 PM
Sweet, very good :) Maybe add a few mountain ranges and break up the green mottling somewhat. Is that "real" water (ie water shader_ or did you fake it ?
Richard
Title: Re: Planet Practice
Post by: old_blaggard on July 25, 2008, 04:05:38 PM
Are the clouds procedural or an image mask?  If they're procedural, you simply must share the secret with us ;).
Title: Re: Planet Practice
Post by: rcallicotte on July 25, 2008, 04:30:42 PM
The whole thing looks pretty good, but I would like more crispness (contrast?) to appear to be in deep space.
Title: Re: Planet Practice
Post by: nvseal on July 26, 2008, 01:10:49 AM
If those clouds are procedural then they are the best planetery clouds ever made in TG 2. Are they procedural?
Title: Re: Planet Practice
Post by: darthvader on July 26, 2008, 02:26:14 PM
The water is a surface layer restricted by altitude which i plugged into a water shader to give it the propor reflectiveness...so in a way it is real water,  but also is fake ;) I wish I could be the creator of some amazing procedural cloud  layout but alas it is only an image map that I hacked up in photoshop.

Any lack of crispness could be a result of me lightening up the image in photoshop as my images tend to be on the dark side as I usually use a laptop that has a more luminous screen than PC's.
Title: Re: Planet Practice
Post by: Blonderator on July 28, 2008, 09:00:34 PM
Quote from: nvseal on July 26, 2008, 01:10:49 AM
If those clouds are procedural then they are the best planetery clouds ever made in TG 2. Are they procedural?

Haha you were worried that someone might have almost out-performed you in procedural clouds.  ;D



To OP, It's a great image. It is too bright though - when you turn up brightness in Photoshop like that, you lose image information by reducing the contrast a ton.

If you need to brighten up an image, use curves. That's what I do - it makes most images look a little better. Just my 2 cents. I think this image didn't need the post brightening.
Title: Re: Planet Practice
Post by: darthvader on July 30, 2008, 03:07:18 AM
on the next one I'll give you both unbrightened and brightened shots.

As for the mountains I'm having some trouble; whenver I put in a displacement fractal for the mountains the negative displacement always goes below sea level resulting in a bunch of annoying little lakes. Does anybody know a way to merge the mountain fractal with the planet terrain in a way to only get the positive displacement? I've tried messing around with the merge shader but none of my solutions seem to work out ???
Title: Re: Planet Practice
Post by: 20alex on July 30, 2008, 05:38:18 AM
That's brilliant! You've really given it a sense of scale, the planet looks massive. I like the extra planets and the starry background (did you use Photoshop?). I also think the water looks really good, what sort of shader did you use for the planet surface?
Title: Re: Planet Practice
Post by: darthvader on July 30, 2008, 05:09:15 PM
The background is actually all terragen 2,except for the lense flares which were added in photoshop. The clip file is from moodflow and here's the link.

http://forums.planetside.co.uk/index.php?topic=4391.0

As for the planet's surface, it is just a couple layered color power fractals with distribution shaders controlling the amount of distribution. I'm trying to make a clip file for it but whenever i load it back into tg2 I get about 6 million error messages. :P