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General => Terragen Discussion => Topic started by: John2k6 on January 13, 2007, 03:27:36 PM

Title: Image map shader issues.
Post by: John2k6 on January 13, 2007, 03:27:36 PM
hi,

i'm making a rock scene, and i want a rock texture i have. When i create a surface layer, then plug in an image map shader in the color function slot, shouldn't it use the texture? Then i have the mode on Xy or something like that, and repeat x and z. But it just makes the terrain the color of the texture, insted of applying the texture itself...
Title: Re: Image map shader issues.
Post by: moodflow on January 13, 2007, 06:13:26 PM
Have a .tgd file to share?
Title: Re: Image map shader issues.
Post by: Hannes on January 13, 2007, 06:15:27 PM
Size matters! ;D
Choose projection type "Plan Y" and increase the size to values like 1000 or more and you'll see your texture. Then adjust the size to your needs.
Title: Re: Image map shader issues.
Post by: manleystanley on January 14, 2007, 09:51:13 AM
My best results using textures as layers is to set up the surface layer then set a "default" shaider as a child. Works quite well, set up the restraints in the parent surface layer, and you can add bump/displacement maps in the default shaider.
Title: Re: Image map shader issues.
Post by: John2k6 on January 14, 2007, 04:45:59 PM
thanks, i'll give it a try. ")