Hey I'm trying to make some realistic clouds and it's not quite working out so well as you can see here...
(http://i49.photobucket.com/albums/f292/andymancan714/Untitled-6.jpg)
Can someone tell me how I can get that whispy, feathery effect on the clouds, I can't figure out how to do it for the life of me.
I'm still learning; but, I've had luck with the following:
Main
• Cumulus. 3D Volumetric
• Cloud altitude 2115 (or, to suit)
• Cloud depth 1024 (or thicker)
• Edge sharpness 100
• Cloud density 0.00225 (increase for more clouds)
• Coverage adjust 0
• Cloud colour 0.35
• Scattering colour 0.5
Lighting
• Light propagation 2
• Light propagation mix 0.125
• Fake internal scattering 0.25
• Enviro light 1
• Enviro light tint 1
Tweaks
• Ambient 0
• Fake dark power 0.9875
• Fake dark sharpness 10
• 'check' improved lighting model
• Base wispiness 0
• Base softness 0
• Coverage gamma 0.9
Quality
• Rendering model 3D (volumetric)
• Quality 6.88104
• Number of samples 438
• Sample jitter 1
Pattern
• Seed number 42525
• Feature scale 500
• Lead in scale 20000
• Smallest scale 10
• Noise octaves 13
Experimentation is the only way you're going to find the results you are looking for.
Phylloxera did a pretty good job and shared it with us in the cloud library - http://forums.planetside.co.uk/index.php?topic=3691.msg38215#msg38215
Actually, I quite like those clouds you've got there (and others like them). I have tried to make clouds look unnatural but not succeded in making anything like these! :P
How do you do it? :D
Download the clip file from the Cloud Library in the File Sharing section and see how he did it. ;D
Sorry, I mean csoro. I like the unnatural quality and sharp edges.
Quote from: Muied Lumens on August 06, 2008, 03:15:51 PM
How do you do it? :D
I tried not to suck, haha.
But seriously, I'm kicking myself now because I didn't save the file but I do believe I had some of these following settings:
Edge sharpness-5
Cloud density-15
Coverage adjust-0
Cloud color-.35
Scattering color-.5
'checked' flatter base
--------Density shader------------------------
Feature scale-500
Lead-in scale-13000?
Noise flavor-Perlin Billows
I made that long before I found this place so if I ever get anything cool like that I'll make sure to share it with you all. I appreciate your help a lot. I have to say, I've been on other forums and this is
by far the friendliest and most inviting of them all.
Aha! The parameter I was looking for was 'cloud density' - setting it high makes the clouds look dense.
Kind of obvious now that I realise... ;D
Anyway, thanks!
Probably just as obvious as the fact that I have to turn down the edge sharpness to get a feathery effect, haha.
Quote from: calico on August 05, 2008, 07:39:19 PM
Phylloxera did a pretty good job and shared it with us in the cloud library - http://forums.planetside.co.uk/index.php?topic=3691.msg38215#msg38215
so did you ;)