Planetside Software Forums

General => Open Discussion => Topic started by: rcallicotte on September 20, 2008, 03:50:26 PM

Title: 3D World 108th Issue
Post by: rcallicotte on September 20, 2008, 03:50:26 PM
In this issue, there is an image in the Exhibition section from someone who used Geocontrol and Vue.  No offense to this person, since he admits to being new to Geocontrol and a novice to 3D modeling, but someone here should think seriously about having a contest to see which top three images we should send to 3D World from TG2 (postwork allowed).  I've already seen work here that would easily excel in this magazine.  What do you think?

Title: Re: 3D World 108th Issue
Post by: Will on September 20, 2008, 06:09:16 PM
yea man I'm not to good with geocontrol yet but I have some nice work. And I'm sure all of you can do a excellent job.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 20, 2008, 06:33:03 PM
Let's think about doing an impromptu contest.  To make it easy, we could make a list of everyone who wants to enter, set a date and then post in the Image Section.  After an agreed set date, we all come back here and vote.  The top three agree to enter their entries into 3D World. 
Title: Re: 3D World 108th Issue
Post by: Will on September 20, 2008, 06:33:50 PM
sounds good to me
whats the deadline for 3d world btw?
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 20, 2008, 06:53:27 PM
Don't know, but we would need to mail a CD to the UK - http://www.3dworldmag.com/page/3dworld?entry=letters_showreels_and_exhibition_entries

So...do we have interest?  If you're interested and ready, sign here and we'll set up a date, etc.  We can keep it simple.
Title: Re: 3D World 108th Issue
Post by: Will on September 20, 2008, 07:06:07 PM
Well I'm going through the college application process now I'll still give it a shot.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 20, 2008, 09:32:38 PM
I'll give it a shot, too.  Anyone who wants to try this, sign your name here and then put an image into the Image Section, which is designated as going for this contest.

Let's say we'll figure out whose is the best by vote by October 6th at midnight and the voting will be done in this thread.  If we only get a few entries, we'll figure it out from there.  Maybe we'll just send in all of our entries and let 3DWorld decide. 
Title: Re: 3D World 108th Issue
Post by: old_blaggard on September 21, 2008, 12:58:04 AM
I would really like to participate in this, but I am really busy at the moment with some paid work.  Would it be possible to extend the date a little?
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 21, 2008, 09:38:54 AM
Sure.  What date do you need?  There isn't a real deadline yet, since we're just figuring out the details.

My hope was to keep it simple, so we're doing well.
Title: Re: 3D World 108th Issue
Post by: old_blaggard on September 21, 2008, 01:02:43 PM
Anytime mid-October or later would work for me.
Title: Re: 3D World 108th Issue
Post by: sjefen on September 21, 2008, 02:48:14 PM
I don't understand. What's this all about and are there no rules?

- Terje
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 21, 2008, 06:45:11 PM
Terje, we're working on an agreement.  The only rule so far is to make the best possible TG2 render (no rules) you can and submit it to 3D World via the link I found up above.  If enough people do this on this, we could vote on the top three we all agree should be sent.  But, the reality is we could all send something to 3D World no matter what.  It might be more intriguing, though, to set a date for a goal of submitting our image and then vote within a week's time after that. 

Sounds like o_b would like October 15th as the end date for an entry.  Sounds fine to me.  Is this too early for anyone?
Title: Re: 3D World 108th Issue
Post by: Oshyan on September 22, 2008, 02:09:15 AM
I believe they normally associate featured images with an article, in this case one on Geocontrol I believe. So the image might have to relate to an article they're running. Something to consider...

- Oshyan
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 22, 2008, 09:57:20 AM
@Oshyan, really?  I haven't seen the article about GeoControl in this issue.  It's mostly about 3D faces.  This particular image was in the Gallery part of their section, which is in the first part of this 108th issue (not the latest issue, I guess).  I have seen other images in the Gallery section unrelated to any other articles while looking at other 3D World issues, so I'm assuming this is a possibility.  Check out the link I included above to see that the image doesn't need to relate to an article.

If you check out this issue, I'm pretty sure you'll see that this one Vue image is not related to an article. 
Title: Re: 3D World 108th Issue
Post by: Tangled-Universe on September 23, 2008, 08:09:18 AM
Each issue of 3D World has a couple of exhibition-pages where selected images are being published.
The artist will have to submit his/her work in at least 2100px wide image format and should also write a short text about him-/herself and majorily about the production of the image. Which software, a bit how with that software and postwork.

I've submitted one TG2 image over a month ago and hadn't received a message so I haven't selected.
The image I submitted was "A Brand New Day" and I tried to make it extra interesting by mentioning the previous issue of 3D World where there was a tiny article about TG2's state of development. So something like: you wrote about it, look what it can do! ;)
But unfortunately not good enough (yet ;D hopefully).
Even more unfortunately a totally crappy Vue-image by Kenwas (absolutely great Vue-artist!) was selected that issue. Just some water and a tree-line with some sun. Really didn't understand their choice, since Kenwas himself and other artists make way way better images than that one.
But ok, never mind :)

Martin
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 23, 2008, 12:00:42 PM
Okay, it's official - we'll have October 15th as the due date for when all of the entries need to be submitted.

Submit your entry to the Image Section on the Planetside Forums and designate here (in this thread) the name of your submission and include a link to help us be able to look at your entry.  If we have enough, we'll vote and take the top three.  Otherwise, if we only have a few entries, I'd recommend we encourage each other to make our submitted images the best each image can be and then we can all submit our entries separately.

No matter the outcome, anyone can send their own entry, of course.  But, this way is a means for encouraging our members to submit something astounding to 3D World magazine.
Title: Re: 3D World 108th Issue
Post by: sjefen on September 23, 2008, 04:38:46 PM
Sounds like fun. I'll give it a try.

- Terje
Title: Re: 3D World 108th Issue
Post by: nvseal on September 23, 2008, 07:22:40 PM
I like the idea. I might try to make a little something.  ;D
Title: Re: 3D World 108th Issue
Post by: Will on September 23, 2008, 08:14:14 PM
Well good luck everyone with their projects can't wait to see em. OH and by post how much can be postwrok? Is it only lighting or can it be composites?
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 23, 2008, 09:48:24 PM
I think it should be all out as long as the postwork isn't over 30%.  30% can include anything, as long as everyone agrees it really is 30%.  We can police ourselves alright, can't we?
Title: Re: 3D World 108th Issue
Post by: Oshyan on September 25, 2008, 04:51:47 AM
Sorry Calico, I think I had the wrong magazine in mind!  :-[ Good luck everyone!

- Oshyan
Title: Re: 3D World 108th Issue
Post by: Bluestorm on September 25, 2008, 02:42:21 PM
I am the guy who created the Canyon image you were talking about in this thread.

Just thought I'd let you know that I did not send in my picture. Instead, I received a mail from Nick Aspell who is the editor responsible for the exhibition section where he said that he wanted to feature my image in one of the next issues. He had seen my image at Cornucopia 3D and liked it. Since you can't buy the 3D World Magazine here in Germany I didn't even know about the exhibition section.  ;)

So, I can confirm that the image is in no way related to a specific article in that issue, nor was there any other particular reason that it got selected other than that the editors liked it.

Good luck to everyone, hope you'll get featured  :)
Title: Re: 3D World 108th Issue
Post by: Will on September 25, 2008, 02:56:55 PM
Cool! Hey, congratulations on getting published :)
Title: Re: 3D World 108th Issue
Post by: rcallicotte on September 25, 2008, 04:49:40 PM
Congratulations, Bluestorm.  Welcome to the Planetside forums.  Have you tried a run at TG2 yet?  If not, there are lots of helpful people here along with loads of sample files and explanations, as well as helpful tutorials.
Title: Re: 3D World 108th Issue
Post by: Bluestorm on September 28, 2008, 07:36:20 AM
Thanks :)

Yes, I tried Terragen 2 when it came out, but I could not get along with the node based interface, and in my opinion the 3D preview is horrible, sorry ;). I still have it installed on my hard drive and tried several times to get into it with the help of tutorials, but the rendertimes are my main gripe with TG2. They are way too long for me and I don't want to have to wait several minutes for a small test render. Vue has also a very slow renderer, but preview renders are much quicker.

I put my hopes into the final version of TG2, because TG2 is miles ahead of Vue in terms of terrains. Although Vue features Displacement mapping it doesn't work correctly when you try to restrict it on certain slopes or heights, so overhangs or carved-in rocks or canyons like in TG2 are definitely not possible in Vue at the moment, unless you model them in some external program like Maya or Cinema 4D and import them as high resolution models. I tried displacement mapping on rocks in anr Ecosystem...this made Vue crash instantly. If I had to descirbe it in one sentence I'd say that Vue is on the level of Terragen 1 regarding terrains. Let's hope Vue 7 improves this, there will be at least infinite (!) procedural terrains which were not possible before.

Concluding, I think TG2 is a truly awesome programm, but the current interface and especially the rendertimes are some big obstacles for me which I don't have the time to overcome :(.

A combination of Terragen's clouds and terrains and Vue's other features and interface would probably result in the ultimate 3D landscape tool :).

Ah, you can still dream... :)
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 15, 2008, 06:54:08 PM
I'm not sure if people are still going about this, but here's my entry.  I didn't quite have enough time to get it as I wanted it, but it'll have to do for now.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 15, 2008, 06:57:40 PM
Brilliant. 

Can we postpone it until the 22nd? 
Title: Re: 3D World 108th Issue
Post by: Will on October 15, 2008, 07:14:59 PM
Nice, I', doing college application stuff but I'll still see if I can throw my entry together.
Title: Re: 3D World 108th Issue
Post by: PG on October 15, 2008, 07:31:19 PM
Yes can we postpone the deadline? I didn't even see this topic until today. ::) It doesn't have to be a terrain scene does it?
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 15, 2008, 07:51:38 PM
No, just something done mostly with Terragen.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 16, 2008, 09:05:48 AM
Let's be festive and make October 31st the due date, if everyone agrees.  I'll start on mine today, if so.  Otherwise, I understand.

@PG - I believe the only rules we stated (did we agree?) is that the image must be made in TG2 with no more than 30% postwork, which percentage will be agreed upon by general consensus. 
Title: Re: 3D World 108th Issue
Post by: PG on October 16, 2008, 04:30:59 PM
OK, I think the 31st is reasonable time for those of us who haven't started yet to get a chance. I never use postwork anyway so that's not a problem for me.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 16, 2008, 05:53:11 PM
Cool.  I hope everyone who wants to join is does.  This is exciting.

O_B, this should give you time if you want to touch up anything or re-render.
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 16, 2008, 06:12:14 PM
Excellent... does anyone have any suggestions for what they think I should work on?
Title: Re: 3D World 108th Issue
Post by: Will on October 16, 2008, 07:41:13 PM
Yea I'm thinking I just do a more polished version of my of my older renders, but who knows.
Title: Re: 3D World 108th Issue
Post by: PG on October 16, 2008, 07:58:07 PM
I was thinking the same thing Will.
@OB: Your strong suit seems to be populations and rugged terrains. Maybe a rendition of something like this. (http://www.planetside.co.uk/gallery/f/tg2/frank_basinski_volcano_valley.jpg.html)
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 16, 2008, 08:07:21 PM
Heheh, thanks PG, but I was actually already have an image - I just want to know if people think I should tweak it: http://forums.planetside.co.uk/index.php?topic=4841.msg51700#msg51700
Title: Re: 3D World 108th Issue
Post by: PG on October 16, 2008, 08:59:39 PM
Oh right. haha. I forgot about that one. well the rock populations look a little uniform, mainly in size but also in distribution at first glance. Maybe try the camera a little lower too. Have it on the ground with detailed local scope populations (the ones close up) and looking up at that...missile trail? Looks like a nuke. ;D
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 17, 2008, 11:01:55 AM
Okay, I love this image, so I'm going to be really nitpicky. 

First, the smaller pebbles should be a little more random.  They look too 3Dish, due to the population conformity.

Second, I would put just a few (not a lot) of trees in a bunch in the mid section between your foreground, but just before the mountain range. 

Can't think of anything else right now.


Quote from: old_blaggard on October 16, 2008, 08:07:21 PM
Heheh, thanks PG, but I was actually already have an image - I just want to know if people think I should tweak it: http://forums.planetside.co.uk/index.php?topic=4841.msg51700#msg51700
Title: Re: 3D World 108th Issue
Post by: Hetzen on October 17, 2008, 11:32:44 AM
I think I might have a go at this, but my skills are rather laking. Should be fun.
Title: Re: 3D World 108th Issue
Post by: Will on October 17, 2008, 03:02:07 PM
Hey its all about having fun and learning stuff. Give it a shot!
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 17, 2008, 11:08:42 PM
Something creative, PG.  In TG2.  You have plenty of time before the 31st...eh?
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 29, 2008, 12:43:53 PM
Eh... would we be able to extend the deadline by another couple of days? Somebody shut down the box I was using to render the image and I lost over 80 hours :(.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 29, 2008, 03:29:00 PM
You can restart where you left off, can't you?  Or not?  I guess not.

How long do you need?

Mine is almost ready, but I have already rendered it.  So...I understand if we need to extend the time.  How much?
Title: Re: 3D World 108th Issue
Post by: old_blaggard on October 30, 2008, 12:59:02 AM
No, when the computer was shut down all of the render progress was deleted. I can probably have it ready by Monday the 3rd.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 30, 2008, 08:54:02 AM
I'll have mine ready by tonight and I'd say the 3rd is fine.  I hope others will post their entries as well.  This could be interesting.  I hope someone here gets published.

Title: Re: 3D World 108th Issue
Post by: rcallicotte on October 30, 2008, 11:11:00 PM
Here is mine (first image popping up) - http://www.galacticportals.com/Visions_2.aspx
Title: Re: 3D World 108th Issue
Post by: old_blaggard on November 01, 2008, 03:26:27 PM
Well, the power went out all over campus last night, so, you guessed it, I lost another 50 hours of rendering time. There is no way that I will have this done by Monday, so if you want, I'd appreciate another extension, but otherwise, I totally understand if you just want to continue.
Title: Re: 3D World 108th Issue
Post by: rcallicotte on November 01, 2008, 04:35:44 PM
LOL  I'm sorry to hear about that really, though my first reaction was to laugh.  It's like the powers don't want you to render...hmmmm.   LOL 

Of course, we'll wait.  My hope was that more people would be interested to stir up more creative ideas to send the best image we agree can be sent to 3D World.  So...I'm waiting. 

In actuality, my submission is okay and yet isn't all I want it to be, but maybe as I learn more I'll find a way to make it as good as I want it to be.