Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on September 27, 2008, 09:44:59 PM

Title: TG2 Infinity.
Post by: dandelO on September 27, 2008, 09:44:59 PM
To get this feedback effect: ***you must have a small node-tripod, set up previously on your home desk-top*** 

Simply take your 'render camera' node, pull it out of TG2 and place it upon your node-tripod in front of your monitor but leave it plugged into your 'render' node in TG.

Now, set your render-camera (newly mounted on your node-tripod so now only manual moving will work, don't key in 'XYZ' co-ords, your camera's not inside TG2 anymore) a few inches back from your screen.(take care not to let the sides of your monitor into the shot, just the screen.

The nodes look surprisingly cool in real life, I thought they'd just be little coloured boxes with a stretch-gum dispenser.

Thanks for looking!

[attachimg=#]
Title: Re: TG2 Infinity.
Post by: mogn on September 27, 2008, 11:31:11 PM
Ok I will try that  ::) ::) ::) ::)
Title: Re: TG2 Infinity.
Post by: dandelO on September 28, 2008, 09:04:37 AM
Workspace image too big. ;)
Title: Re: TG2 Infinity.
Post by: dandelO on September 28, 2008, 02:53:43 PM
OK, no-one's taking the irony bait. :D
Either that or, you think I really did take the camera node out of TG2, set it up on my pc desktop and rendered from there. Or, maybe you just thought that I believed I did! ;) :D

There is really just a TG plane object facing the camera, it's textured (UV option) with a 1280x960 screenshot of TG2 running in full-screen mode. Once you have taken these steps, do another fullsized screenshot of the entire scene and use that image in place of the old one texturing the plane. In the preview render screen you'll now see another TG2 running the same scene. Repeat this step as far as resolution allows to make the infinity illusion.

This was meant to be a joke... I'd be useless at parties, huh? It certainly went down like a lead balloon in here!  :D Lol, I thought it was funny anyway. (losers usually do laugh at their own jokes though, eh? ;))

Sorry, I'll stick to serious stuff from now on...
Title: Re: TG2 Infinity.
Post by: dandelO on September 28, 2008, 03:00:00 PM
Well... When you see what I'm making next you might not agree...
Title: Re: TG2 Infinity.
Post by: bigben on September 30, 2008, 12:44:45 AM
It would have been more impressive to do it with "mirrors" in TG2   ;)
Title: Re: TG2 Infinity.
Post by: toseknows on October 24, 2008, 12:56:55 PM
I tried this once but I couldn't get any more node film of the correct speed, although I think I'd get better results from digital! :)
Title: Re: TG2 Infinity.
Post by: Mohawk20 on October 24, 2008, 03:21:47 PM
I only just spotted this... It's nice you did it in TG2, but I think it would have been easier just to post work it, saves a lot of time...  ;)
Title: Re: TG2 Infinity.
Post by: rcallicotte on October 24, 2008, 07:18:48 PM
...and beyond!!
Title: Re: TG2 Infinity.
Post by: AndyWelder on October 25, 2008, 03:21:33 PM
Now I know why my image is so dark: I didn't put the camera in front of my monitor! Now the gloomy interior made the subsequent renders darker and darker.
Thanks for sharing this, dandelO. Better late than never.
Title: Re: TG2 Infinity.
Post by: dandelO on October 28, 2008, 06:58:09 AM
Actually, Mohawk, I did postwork something. The 'workspace image' in my second post. :D :D :D

It did look like this but the 3D preview isn't that good. The 'screenshot' 3D preview is just the last render layered over the original screenshot.
The original render is all TG.

Cheers for the belated comments, guys!  :D