Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on September 29, 2008, 09:45:09 PM

Title: Node Iggety - WIP
Post by: dandelO on September 29, 2008, 09:45:09 PM
Well, I said I'd be sticking to serious stuff in my last post but, in an effort to redeem myself... (from bringing the forums into the realm of tumbleweed silence)...

I was talking wak! No diggety! ;)

This is just another fun project I've been throwing around for a couple of days. Making the insides of TG2 into a 3d environmental scene, with each corresponding node creating a caricature of the output, at the end of each node tree.

WIP - Here's a couple of progressions...

My objects group is pretty confusing given that each .tgo is named after another TG2 node, shitemare! ;)

Still to add some atmospheric/cloud/etc caricatures, I'm working on it, expect a comic meta-cloud, planet and population(maybe) at some point...

Any suggestions would be gratefully accepted. I'm thinking of the final-goal scene in a grey background room, or boxes(simulating the node network area) with the different results of each node tree, connected and displayed somewhere in these areas. Hmmmm...

Lol, get this, I'm even making 'disabled' versions of each node using the water shader transparency function(oh, how I wish for real opacity though. The water shader is ok for making it see through but disabling the unwanted refraction results in black textures! :() it's really coming together though. :)

If I can just PUT it all together, I'll be happy.

[attachimg=#]

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Lanks for Thooking! :)

More to follow...



Title: Re: Node Iggety - WIP
Post by: dhavalmistry on September 30, 2008, 01:04:10 AM
haha....cool idea!
Title: Re: Node Iggety - WIP
Post by: old_blaggard on September 30, 2008, 01:16:00 AM
Haha, cute ;).
Title: Re: Node Iggety - WIP
Post by: mr-miley on September 30, 2008, 04:19:55 AM
dandelO have you thought of suggesting this as a GUI to planetside...... preferably from a great distance, maybe via untraceable email?

Most excellent idea, and it works really well. By the way, I liked your TG2 Infinity as well, I just couldn't fight my way through the tumbleweed to press the "Post" button  ;D

Miles
Title: Re: Node Iggety - WIP
Post by: Mandrake on September 30, 2008, 09:10:43 AM
ROTFLMAO, I wish I had thought of that!! hehe Good work.
Title: Re: Node Iggety - WIP
Post by: Mandrake on September 30, 2008, 09:12:40 AM
Ya know, you should have the scene of that node system in the background
Title: Re: Node Iggety - WIP
Post by: dandelO on September 30, 2008, 10:39:43 AM
I'm tossing around a few ideas for this scene. Not sure if I want it to be based on the main default planet/atmo background or, in a 3d node-network background with the different outputs at the end of each node tree. displayed in another 3d caricature of the 3D-preview. ;)

We'll see where it goes... I'm working on disabled shaders at the moment. I also need some atmo components and the likes. This is just as far as I've got.

Once I'm finished this project, I can upload all the .tgo's of the shaders I'm building, if requested. Although, I don't know who would want them, or what for. ;)

Cheers for the replies, guys! :)
Title: Re: Node Iggety - WIP
Post by: rcallicotte on September 30, 2008, 11:22:09 AM
Very funny.