Planetside Software Forums

General => Terragen Discussion => Topic started by: pagan on October 03, 2008, 08:29:54 AM

Title: Object shaders clean up
Post by: pagan on October 03, 2008, 08:29:54 AM
Is there a way to clen up unused shaders?
I am using quite a lot of objects in the scene. Every time I import one it brings across a multishaders with many different shaders  within it.
However most of the time I will be reusing always the same ones.
Title: Re: Object shaders clean up
Post by: rcallicotte on October 03, 2008, 09:08:25 AM
Manually cleaning up what you don't want, in this case, is the only way I'm aware works.
Title: Re: Object shaders clean up
Post by: pagan on October 03, 2008, 09:49:54 AM
How do I do that?
In the network view objects shaders do not appears
Title: Re: Object shaders clean up
Post by: pagan on October 03, 2008, 10:43:08 AM
Ok sorry I have just realised that I have to go into the object internal network
Thanks for now
Title: Re: Object shaders clean up
Post by: rcallicotte on October 03, 2008, 10:45:33 AM
right-click on the object in the node view and you'll see the necessary shaders.


Quote from: pagan on October 03, 2008, 09:49:54 AM
How do I do that?
In the network view objects shaders do not appears
Title: Re: Object shaders clean up
Post by: pagan on October 03, 2008, 10:53:38 AM
yes sorry just done!