Is there a way to clen up unused shaders?
I am using quite a lot of objects in the scene. Every time I import one it brings across a multishaders with many different shaders within it.
However most of the time I will be reusing always the same ones.
Manually cleaning up what you don't want, in this case, is the only way I'm aware works.
How do I do that?
In the network view objects shaders do not appears
Ok sorry I have just realised that I have to go into the object internal network
Thanks for now
right-click on the object in the node view and you'll see the necessary shaders.
Quote from: pagan on October 03, 2008, 09:49:54 AM
How do I do that?
In the network view objects shaders do not appears
yes sorry just done!