I've messed around abit and have placed numerous items (ie: trees ) However, is it possible to set limitations where the items are placed - as in Altitude/slope constraints?
-RmFrase
Do you mean populations or individual objects?
Regards,
Will
Placement of the Populations. Say for example, I want to place trees up to about 1/3 way up the height of a mountain. How do I limit it so that I have trees all around the mountain, but not completely covering it.
Thanks.
RmFrase
Hmm a distropution shader maybe, I dont know to much about populations yet but I think thats what I read somewhere Ill try to dig it up
regards,
Will
Quote from: rmfrase on January 15, 2007, 01:41:59 PM
Placement of the Populations. Say for example, I want to place trees up to about 1/3 way up the height of a mountain. How do I limit it so that I have trees all around the mountain, but not completely covering it.
Thanks.
RmFrase
attach a distribution shader to your population; then you can set altitude constraints, slope constraints etc.
Thank's to all for your help with my question. Now instead of having to render 100's of thousands of trees, I can limit the placement of the trees, I can just render enough for the shot.
Attached is my attempt at what I was wanting to do. And it ( I think ) came out ok.
Just use a distribution shader, it will let you edit slope and altitude constraints.
Thank you for the link. Actually, that is what I discovered on my own last night (or was it this morning....)
;D
I got busy, and next thing I knew - it was 02:30 AM.
-RmFrase