So... I've been doing a render... for now it's 145 hours long which is kinda weird considering 3600 x 2400 without anything hardcore in it, and I'm rendering it on quad core @ 3.2 GHz. And still... I think it will be ready in approximately four days.
Clouds went pretty smooth, terrain too. But the populations (3 of them, perlin and altitude based) take years to render. Very high quality but still - it's strange. Anyway - I'll wait for it's completion as I have like 65% complete so far.
Here's the screenshoot of the render window.
Any "oh's" and "ah's" together with "this sucks" appreciated ;)
EDIT:
Render settings: Q: 0.875; AA-6; GI-2/2; Soft Shadows - 1/10; Supersample Prepass; No GI surface. Atmosphere - 64; Main cumulus - 273 with optimal acceleration.
thats a looooong render...looks good though!
Looking good so far...
Nice Mountains.
But I don“t hink there is any benefit from very high quality in the distance.
Best regards,
Jan
I've done my last render with vhq and it took 50 hours in the same resolution so I thought it would be a small addition to quality without increasing render time too much. But apparently something went wrong :P
What are your threading settings? (Min threads, max threads)
Matt
1/4; Subdiv cache - 800; Preallocate checked.
I wonder if it has something to do with soft shadows coming from clouds.
Q6600 @ 3.2, 4GB DDR2 4-4-4-12.
On Vista HP x64