Planetside Software Forums

General => Image Sharing => Topic started by: Kevin F on November 07, 2008, 08:08:53 AM

Title: Mud Turtle
Post by: Kevin F on November 07, 2008, 08:08:53 AM
Hi, Not posted anything lately (been put off by the paucity of comments), but thought this was worthy and might spark some interest.
The main aim was to get a good mud texture which I think is o.k.
The pattern in the mud reminded me of tracks of some kind and I remembered about this old turtle model, and thought it would go quite nicely into the scene. A bit of mud on the flippers was added pp.
Some veg perhaps? if so any recommendations?
Comments welcome
Title: Re: Mud Turtle
Post by: rcallicotte on November 07, 2008, 08:30:24 AM
I love this just as it is.  For suggestions to make this brilliant, I'd suggest leaving it simple like this, get a lower angle and then messing about with the lighting until it looks sensational.

GREAT JOB. 
Title: Re: Mud Turtle
Post by: inkydigit on November 07, 2008, 10:10:19 AM
alot of awesome details here...keep at it...deserves more comments!
Title: Re: Mud Turtle
Post by: arisdemos on November 07, 2008, 03:29:57 PM
Mighty good mud, and that turtle's shell texture is beautiful.  I agree with the POV Calico suggested and perhaps even add a population of little turtles entering the water. Could you descibe what it took to make that mud so real and wet looking?
Title: Re: Mud Turtle
Post by: Kevin F on November 07, 2008, 03:49:14 PM
Thanks for the comments guys, I'm rendering a new low POV at the moment - cheers Calico.
@arisdemos -the mud is very very simple really just a basic colour range with a reflective shader for the wet look. The important thing is the terrain which gives a nice ridged effect and which suits the colour/lighting so well. I think this terrain was made with Geocontrol, but I'm not sure.
I've attached a copy of the TDG and will load the .ter if anybody wants it?

Kevin.
Title: Re: Mud Turtle
Post by: RogueNZ on November 07, 2008, 05:52:58 PM
I think its awesome how it is ;D The mud surface is exceptional
Title: Re: Mud Turtle
Post by: Esgalachoir on November 08, 2008, 01:15:42 AM
I agree with Calico about the angle and lighting.  It's awesome already, but I think it would look neat the way he said to do it.  Entirely up to you of course ;)
Title: Re: Mud Turtle
Post by: Kevin F on November 08, 2008, 05:04:08 AM
Thanks again for the positive feedback.
Here's an update with new POV etc.
Title: Re: Mud Turtle
Post by: reck on November 08, 2008, 06:30:16 AM
Do you have SS turned on? shadows seem very harsh.
Title: Re: Mud Turtle
Post by: Mandrake on November 08, 2008, 08:28:52 AM
Hey Kevin, this looks great. The only thing I can think of is to attach a power fractal or two to the brown of the neck, to give it that aged look.
Title: Re: Mud Turtle
Post by: rcallicotte on November 08, 2008, 10:18:58 AM
What!?  You gave us the TGD?!  Groovy!

I like this last version a lot better.  I like the color across the terrain as well.  Nice lighting...again.

...and I agree with Mandrake.
Title: Re: Mud Turtle
Post by: Kevin F on November 08, 2008, 01:08:53 PM
Quote from: Mandrake on November 08, 2008, 08:28:52 AM
Hey Kevin, this looks great. The only thing I can think of is to attach a power fractal or two to the brown of the neck, to give it that aged look.

Here's a new version with modified neck.
and @reck, yes SS is turned on at default values, and I thought the same as you. I might try another with higher vaues.