I got a little surprise today, an email announcing the release of the Terragen 2 Beta. I am surprised that I am the first the post about it. Thanks Planetside. The painted shader is awesome and now when I make a mistake and press ctrl-z, terragen actually changes my settings back. Undo will be so helpful.
Anyone who hasn't gotten their email yet now has something to look forward to.
Yeah, I just got my notice too. I haven't taken a look yet, but can't wait!
Can't wait to give the painted shader a go.
installing now :)
monks
Not quite the first, mohawk mentioned it in the beta teasers topic :D If you can't see the email it may be in your junk folder, it was for me.
I stand correted. I guess I was so exited I forgot to look at all the different sections
I have been having an absolute ball with the painted shader. Firstly for touching up image map masks .e.g. My river/lake masks invariably end up putting a river on a steeper slope due to resolution restrictions of the image map. I just add a painted shader in after the image map (keeps its multiple connections to the colour adjust nodes nicely) and then edit away.
I was playing around with a few other ideas on the train this morning and have a simple test scene rendering now. Lots of other ideas waiting to test.
cool thanks for the notice ;) does anyone know how to change your email address planetside uses because i use on old email address i never use anymore and i want to change it to my new email?
id say just email them.
also, you dont need to update by the email, just open up your current version and hit check for updates and it will send you to the same link based off your key on your computer already.
I was running through a tutorial and stumbled on a thing that seems to cause my brand new copy of TG2 beta to immediately exit to desktop.
Open TG2.
Click Shaders
Click Add Layer and choose "Surface Layer"
On the Colour tab, Click the "..." button to the right of "Color Function" and choose Assign Shader "/Surface layer 01".
TG2 exits to desktop Immediately without any error message.
XP Pro with SP-3
Intel Quadcore system.
If there are any log files I can send, let me know and I'll send them along.
Here's a quick and dirty test to make a rock wall, using the painted shader as a mask to place the wall. A couple of object counter errors, but it's showing promise. 4 rock populations stacked on top of each other
Quote from: GarryFre on November 09, 2008, 11:42:29 PM
I was running through a tutorial and stumbled on a thing that seems to cause my brand new copy of TG2 beta to immediately exit to desktop.
Open TG2.
Click Shaders
Click Add Layer and choose "Surface Layer"
On the Colour tab, Click the "..." button to the right of "Color Function" and choose Assign Shader "/Surface layer 01".
TG2 exits to desktop Immediately without any error message.
That is setting up a loop, connecting the output of a shader to one of its inputs.
Installed 8)
Quote from: bigben on November 09, 2008, 11:47:48 PM
Quote from: GarryFre on November 09, 2008, 11:42:29 PM
I was running through a tutorial and stumbled on a thing that seems to cause my brand new copy of TG2 beta to immediately exit to desktop.
Open TG2.
Click Shaders
Click Add Layer and choose "Surface Layer"
On the Colour tab, Click the "..." button to the right of "Color Function" and choose Assign Shader "/Surface layer 01".
TG2 exits to desktop Immediately without any error message.
That is setting up a loop, connecting the output of a shader to one of its inputs.
Exactly. Loop checking is not yet implemented unfortunately.
- Oshyan
How do we export the painted shader?
I don't think you can directly export it, just as you can't export any other generated textures directly. However you could use the usual trick of rendering a top-down orthographic and square camera view without haze and with lighting at 90 degrees vertical. That ought will give you the best approximation for now. We'll be improving export functions in the future.
- Oshyan
I was doing some searching over the internet to find out what's behind the filter names and I've found two websites about filters in 3DS Max and in Blender. There is some explanation of the differences. Worthy looking:
http://www.bcart.dk/tutorials_AAfiltre.htm
and
http://wiki.blender.org/index.php/Manual/Oversampling_(Antialiasing) (http://wiki.blender.org/index.php/Manual/Oversampling_(Antialiasing))
This is the same thing as making an endless loop. You can do the same thing by attaching the end node to itself, which is what you've done.
Quote from: GarryFre on November 09, 2008, 11:42:29 PM
I was running through a tutorial and stumbled on a thing that seems to cause my brand new copy of TG2 beta to immediately exit to desktop.
Open TG2.
Click Shaders
Click Add Layer and choose "Surface Layer"
On the Colour tab, Click the "..." button to the right of "Color Function" and choose Assign Shader "/Surface layer 01".
TG2 exits to desktop Immediately without any error message.
XP Pro with SP-3
Intel Quadcore system.
If there are any log files I can send, let me know and I'll send them along.
Quote from: neuspadrin on November 09, 2008, 11:14:42 PM
hit check for updates and it will send you to the same link based off your key on your computer already.
how can you do that behind a http proxy?
Quote from: spooky_paul on November 11, 2008, 10:21:04 AM
Quote from: neuspadrin on November 09, 2008, 11:14:42 PM
hit check for updates and it will send you to the same link based off your key on your computer already.
how can you do that behind a http proxy?
Unfortunately we don't currently support proxies directly. Use the manual download process with the link provided to you in email. If you are a registered user and haven't yet received a link, please send an email to registrations AT planetside.co.uk and request to have your registration email updated.
- Oshyan
Anyone know if you can use the painted shader at a slope with the translations? That is, paint a mask at a certain angle, not on a sloped terrain because it's for clouds. Would it be easiest to make a terrain with the slope I want and paint on that?
Why do you need the slope?
Perhaps paint on a tilted plane?
Basically I want a cloud to be sloped a certain way but using god know how many redirect shaders is no good.