Planetside Software Forums

General => Terragen Discussion => Topic started by: reck on November 10, 2008, 03:15:05 PM

Title: Detail jittering
Post by: reck on November 10, 2008, 03:15:05 PM
Anyone got any answers to these questions.

What does this do?
When should it be used?
How does it affect render speeds, can I just leave it on and forget?

I'm rendering images now to try and figure this stuff out but if anyone has any info please share.

Thanks
Title: Re: Detail jittering
Post by: dandelO on November 10, 2008, 07:22:13 PM
http://forums.planetside.co.uk/index.php?topic=5100.msg52816#msg52816

A rough explanation from Oshyan on this.
Title: Re: Detail jittering
Post by: Matt on November 11, 2008, 12:00:01 AM
Detail jittering 'jitters' the level-of-detail decisions, analogously to jittering pixel intensities in a bitmap image. With no detail jittering, the decision about when to subdivide a micropolygon edge is based on only a few level-of-detail criteria. It is possible to have some areas of a surface with many polygons that are slightly too large next to other areas where the polygons are much smaller. In an animation, the lines between different level-of-detail zones may be noticeable. With detail jittering, each polygon edge has a random value that affects its level-of-detail criteria, and the result is that polygon sizes are distributed better. Although it's definitely a good thing for animation, I would always recommend that you have it on for stills too. It should have a negligible impact on render times.

Matt
Title: Re: Detail jittering
Post by: dandelO on November 11, 2008, 08:18:14 AM
Quotenegligible impact on render times

That's always good to hear! :)