Well I looked and all I found was to add a PF to the water shaders input node but this has no effect whatsoever :(
Also tried Default, Lambert, Constant and surface layer, all produce the same result.
Has this changed in the latest build?
Richard
Quote from: cyphyr on November 26, 2008, 12:05:13 PM
Well I looked and all I found was to add a PF to the water shaders input node but this has no effect whatsoever :(
Also tried Default, Lambert, Constant and surface layer, all produce the same result.
Has this changed in the latest build?
Richard
Richard,
Just adjust the volume 1 water colour and tweak with the volume 1 density value directly in the water shader sub surface tab.
Thanks, works a treat, I'm trying to make a frozen lake:)
richard