Just a very simple test to check work flow but it seems to work quite well for the moment.
YouTube link (http://uk.youtube.com/watch?v=FP5hNU3er7A)
I'll write a tutorial once I've ironed out some bugzz :)
The only trouble is the script was made for TG0.9 , the guy who wrote it now works for Luxology (Modo) and its no longer available. I've wrirren to him asking if the plugin can be re-distributed but so far have no response (its only been a day lol)
happy rendering
richard
I'm helping on project right now in which most of the modelers use Lightwave. Just last night I was on the phone with a guy in Australia ironing out the bugs in a Lightwave to Terragen 2 script he made. It now works great ;D.
Funny how things always happen at once. Do you know whether the guys in OZ plan to release the script?
richard
I don't think he has any plans to but I can sure ask him.
That would be great if he offered this script to the public. A huge help for a lot of things!
Quote from: cyphyr on December 04, 2008, 10:38:09 AM
Funny how things always happen at once. Do you know whether the guys in OZ plan to release the script?
richard
I think the old LW2TG plugin was commercial or partly commercial. I imagine anyone who wanted to release a working script could probably charge at least a nominal (say $10) fee if they didn't want to release it for free. Considering the cost of LW anyone looking to integrate the two would probably be more than happy to pay.
- Oshyan
I asked the writer of the LW2TG script, Mark Brown, if he was happy to release it on a no support basis and he said he was happy to do so. link here (http://forums.planetside.co.uk/index.php?topic=5383.0)
richard
Yeah, an updated version that worked directly with CHAN or even TGD files would be nice though.
- Oshyan
Quote from: Oshyan on December 17, 2008, 12:01:16 AM
Yeah, an updated version that worked directly with CHAN or even TGD files would be nice though.
- Oshyan
even better... support FBX and have LW spit that out for importing into TG2!!! W()()TZ! :รพ
Until then, if you have Nuke, you can export an FBX from LW, bring that into Nuke then export out a .chan. It should work if you get the rotation order right.