Planetside Software Forums

General => Terragen Discussion => Topic started by: gregsandor on December 08, 2008, 01:30:02 PM

Title: Current state of object transparency display
Post by: gregsandor on December 08, 2008, 01:30:02 PM
Have any of you been able to get a good glass shader for cars and planes?  When I set transparency on a shader it is either on or off; I want to show the canopy of my plane but haven't found the right settings yet.  I'm now using a water shader.
Title: Re: Current state of object transparency display
Post by: cyphyr on December 08, 2008, 02:03:32 PM
I've had some success using a water shader, all wave values set to 0, reflection set to your needs and subsurface "Decay Tint" set to a very high value, -2e+008 for example.
Hope this helps
Richard
Title: Re: Current state of object transparency display
Post by: Mandrake on December 09, 2008, 07:36:58 PM
cyphyr's settings should work for you. One tip, I might give you is to split your canopy. An egg shaped canopy that's only being seen from one side could have the unseen material unhooked, allowing more transparency, just a thought.