I've been playing around with Poser for a while, and used some stuff in renders and animations.
Problem is that I only had the cracked downloaded (illegal) version to try it out.
NO MORE!
Yesterday I was finally able to buy an official license. I get the e-frontier newsletter, and they have this $150 off sale, so it only cost me $99 plus taxes (total € 101). Which is pretty nice for software that usually costs over $250.
So if anyone needs a human figure in their scene, I can legally provide it...!
:o Unbelievable!
I hate the poser interface i like daz studio better
Quote from: lightning on December 10, 2008, 12:45:58 AM
I hate the poser interface i like daz studio better
Never tried Daz, but I got used to Poser. Though I don't understand much of the nodes system yet, TG2's nodes are easier...
DAZ Studio is pretty good and free.
But how is DaZ with rendering?
it sux ;D
Ah... ;D
So as long as I know how to work the interface I have bought a good product?
Not really that bad. What it depends upon is getting the correct lighting. As far as lighting with characters, it is surpassing Poser in some areas. There are some new lighting setups that are rivaling Poser, no doubt.
Poser 7 is a bit buggy, but it can produce some useful renders if you learn it with some patience.
I only remember Poser as those plastic looking chicks being posted at renderosity?
How is it evolved in the meantime and can it be really useful for character integration into TG2-scenes?
Martin
Well, for integration, see below, it's a wip for a welcoming animation I never got to finish (waiting for water transparency at the time...).
If we could get Terragen to load model sequences we could have animated poser scenes in Terragen. We could of course do this manually, you'd just need one terragen file per frame.
richard
Quote from: cyphyr on December 11, 2008, 10:05:00 AM
If we could get Terragen to load model sequences we could have animated poser scenes in Terragen. We could of course do this manually, you'd just need one terragen file per frame.
richard
That would mean a lot of separate objects, and thus a lot of disk space...
I'd rather have TG2 having flexible objects support, so that it can import file types like .3ds so we can change the objects within TG2.
DAZ Studio now has human / object surface shaders and environmental lighting settings that make it marvelous. If done appropriately, on the other hand, exporting a 3D person from DAZ and handling the textures in the MTL accordingly, the end results can be pretty useful. I'll try to show examples, if I can find some tonight.
Of course, it's not as useful as it might be...and Poser now has HDRI implemented in rendering, so this makes some great enhancements.
So, it can be in or out of DAZ or Poser to create a character. I've done both.
Quote from: Tangled-Universe on December 11, 2008, 06:22:39 AM
How is it evolved in the meantime and can it be really useful for character integration into TG2-scenes?
Martin
Yes, I've considered this. Lots of work.
Quote from: cyphyr on December 11, 2008, 10:05:00 AM
If we could get Terragen to load model sequences we could have animated poser scenes in Terragen. We could of course do this manually, you'd just need one terragen file per frame.
richard
Use of Daz Studio and Poser -
Outside of TG2 (woman) - http://www.renderosity.com/mod/gallery/index.php?image_id=1677376 (dino was inside of TG2, exported from DAZ) - DAZ
Inside of TG2 - http://www.renderosity.com/mod/gallery/index.php?image_id=1543386 - TG2 (exported object)
Inside of TG2 - http://www.renderosity.com/mod/gallery/index.php?image_id=1405020 - TG2 (exported object)
A Restful Night at Rue's Place http://www.galacticportals.com/Visions_1.aspx was all done in TG2. Only the moon was postworked - Everything was exported from DAZ, except trees
Rue Leads the Way http://www.galacticportals.com/Visions_1.aspx - the characters were rendered in DAZ Studio, then postworked in (characters rendered in Poser, then postworked)
So which are Poser, and which are Daz? And what is your conclusion about the quality?
if you want quality people like my self usually run daz3d models through Carrara which is an amazing piece of software and integrates seamlessly with daz3d here are some daz3d/carrara shots
(http://www.daz3d.com/sections/software/carrara_3dx/images/asami.jpg)
(http://www.photoshopsupport.com/photoshop-blog/07/10/photoshop-blog/daz-3d-carrara-girl-250.jpg)
See above in my last post.
Quality issues with rendering in Poser or DAZ to use for postwork have been edge issues on the object, but not render issues. Everything depends upon the look. I think, for instance, that Lightning's most recent space men (painted in by him as postwork) look very good, but not realistic. Realism is difficult to acheive, unless you can render everything in TG2...unless you're an expert like a few professionals are who visit Planetside from time to time. It would be interesting to hear their point of view.
Quote from: Mohawk20 on December 11, 2008, 06:27:11 PM
So which are Poser, and which are Daz? And what is your conclusion about the quality?