A big thankyou to Lightning for his excellent Common Spruce which populates the far shore. I did a separate crop render for the near water at the bottom of the pic (smoother water with more transparency) and blended it in post Terragen. I used huge Fake Stones on the higher reaches of the mountains to try and break up their excessive smoothness.
John
Well, The mountians look great, and the clouds are amazing, but personally I think the rocks at the front, look a bit, procedural.
But, still a nice picture :)
I agree with zionner about the mountains and clouds. The rocks in the foreground might look better just being one or two instead of a group.
Beautiful background, but the rocks are a little too uniform and look rather like deep canyon riverine boulders with lots of moss growing from being in a shadowy forest environment. Openly exposed lakeside gravel and boulders are usually quite bare and weathered/sun bleached.
The rocks showing up under the transparency of your lake shore would add depth and more realism to this already stunning scene. I really like the color and lighting of the background along with your sky it is super realistic looking.
I am sorry I looked at your picture without noting the title included "sea," and assumed that a lake was being portrayed. I do believe that this image would work great as a lake, but could be from the Pacific NW coastal region where I live. I think that the rocky shores along the puget sound area and further north into BC would show coverings of seaside flora and fauna as you have presented. I still think (like the two previous posters) that your foreground needs a lot more more work. Moodflow's coastal rock formation image is in my opinion the best coastal rock texturing job I have seen so far, and would be of great benefit to anyone attempting TG2 seaside rock structures.
Thanks for your considered opinions and thoughts. And I agree, more thought should have gone into the actual nature of seaside rocks.
John