Hi
As the title says I want to change the shape of the voroni cells - making them long and thin, so far without any luck.
Any ideas.
Mick
Yes :-)
Take a multiply vector and a constant vector ... i.e. 10 | 10 | 1
Any chance yopu could expand on that - how do I extract the x,y,z vectors to change tham - all my experiments so far along these lines have failed
Mick
Yes ;D
See the attached image 8)
I think the most important part is 'Get position in texture' for scaling issues ...
Thanks Volker, I must have tried every variation except that one - obvious now I see it
Thanks again
Mick