Planetside Software Forums

General => Terragen Discussion => Topic started by: mhaze on December 16, 2008, 12:02:37 PM

Title: How to change the shape of voroni noise?
Post by: mhaze on December 16, 2008, 12:02:37 PM
Hi

As the title says I want to change the shape of the voroni cells - making them long and thin, so far without any luck.

Any ideas.

Mick
Title: Re: How to change the shape of voroni noise?
Post by: Volker Harun on December 16, 2008, 03:27:26 PM
Yes :-)

Take a multiply vector and a constant vector ... i.e. 10 | 10 | 1
Title: Re: How to change the shape of voroni noise?
Post by: mhaze on December 17, 2008, 04:21:56 AM
Any chance yopu could expand on that  - how do I extract the x,y,z vectors to change tham - all my experiments so far along these lines have failed

Mick
Title: Re: How to change the shape of voroni noise?
Post by: Volker Harun on December 17, 2008, 10:01:01 AM
Yes  ;D

See the attached image  8)

I think the most important part is 'Get position in texture' for scaling issues ...
Title: Re: How to change the shape of voroni noise?
Post by: mhaze on December 17, 2008, 12:34:45 PM
Thanks Volker, I must have tried every variation except that one - obvious now I see it

Thanks again

Mick