Planetside Software Forums

General => Terragen Discussion => Topic started by: gregsandor on December 17, 2008, 02:24:12 PM

Title: GI renders then is blackened
Post by: gregsandor on December 17, 2008, 02:24:12 PM
I've just encountered this on one tgd:  when I set GI detail off, the scene renders.  Adding GI, on render the GI pass is done, then the render chunks are all black.  What is this?
Title: Re: GI renders then is blackened
Post by: gregsandor on December 17, 2008, 02:47:06 PM
I've narrowed it down to one shader...
Title: Re: GI renders then is blackened
Post by: gregsandor on December 17, 2008, 02:52:56 PM
There was one greyscale (256 color) image map plugged in as a displacement function;  converting this to 16 million colors solved the problem.

Edit: maybe theres another BW imgage in there somewhere...  same problem occurs when I go back to the full scene...

Edit:  it is something to do with one of the default shaders...   it looks fine, but when it is attached the scene breake.  The reflective value is set very low; maybe that has something to do with it.
Edit:  replacing that default shader is the fix. 
Title: Re: GI renders then is blackened
Post by: rcallicotte on December 17, 2008, 03:54:04 PM
Why would that be a "fix"?  I mean I understand that is what brought you back, but this sounds like a bug.  Or am I misunderstanding?
Title: Re: GI renders then is blackened
Post by: Matt on December 22, 2008, 02:25:33 AM
Can you show me the settings for the default shader? (Remember that you can copy and paste a node clip directly into a forum post.)

There is a problem with index of refraction below 1, but I would expect that to affect the GI prepass too.

Matt