Planetside Software Forums

General => Image Sharing => Topic started by: choronr on December 19, 2008, 12:07:05 AM

Title: Capitol Reef
Post by: choronr on December 19, 2008, 12:07:05 AM
This scene was created in the new Terragen 2 Beta. I used the new Extra tab in Rendering and changed the pixel filter to 'Cubic B-Spline (soft)'; and, selected the Anti-aliasing bloom with Detail blending set at 0.04375. This helps a lot in distant scenes where the vegetation looks a little more real.
Title: Re: Capitol Reef
Post by: rcallicotte on December 19, 2008, 09:47:38 AM
Very good.  Like the terrain in the distance and its color, too.  The rocks in the foreground don't do much for me.  Maybe they could be distributed differently?
Title: Re: Capitol Reef
Post by: schmeerlap on December 19, 2008, 10:25:02 AM
Nice earthy-surfaced scene, Bob. My problem with the rocks on the lowland is that too many of them look like mini pyramids.

John
Title: Re: Capitol Reef
Post by: choronr on December 19, 2008, 11:39:33 AM
Thanks guys for your comments and crits. I agree about what appears to be fake stones in the foreground. Actually, they are not the fake stones shader; rather, they are the result of displacement of the main terrain. A lower displacement setting would probably have made them smaller and less of them. Also, I am not too happy about the appearance of the trees; and, the scene probably would have looked better without them.
Title: Re: Capitol Reef
Post by: rcallicotte on December 20, 2008, 03:51:09 PM
The trees could be a unifying factor to the whole image.  Just needs more of the same, in my opinion.
Title: Re: Capitol Reef
Post by: choronr on December 20, 2008, 04:59:17 PM
Thanks calico; notably, the few distant trees that contrast with the distant terrain seem more saturated with darker foliage. This was one of the reasons I didn't go for a higher population. I would have tried the painter shader to restrict the trees to appear only in the foreground; but, the settings in the distribution shader for the trees still don't give you what you are looking for as far as placement - don't ever think I'll understand the use of the distribution shader when using it for plant populations ...the logical settings just never give you what you are looking for.