This scene was created in the new Terragen 2 Beta. I used the new Extra tab in Rendering and changed the pixel filter to 'Cubic B-Spline (soft)'; and, selected the Anti-aliasing bloom with Detail blending set at 0.04375. This helps a lot in distant scenes where the vegetation looks a little more real.
Very good. Like the terrain in the distance and its color, too. The rocks in the foreground don't do much for me. Maybe they could be distributed differently?
Nice earthy-surfaced scene, Bob. My problem with the rocks on the lowland is that too many of them look like mini pyramids.
John
Thanks guys for your comments and crits. I agree about what appears to be fake stones in the foreground. Actually, they are not the fake stones shader; rather, they are the result of displacement of the main terrain. A lower displacement setting would probably have made them smaller and less of them. Also, I am not too happy about the appearance of the trees; and, the scene probably would have looked better without them.
The trees could be a unifying factor to the whole image. Just needs more of the same, in my opinion.
Thanks calico; notably, the few distant trees that contrast with the distant terrain seem more saturated with darker foliage. This was one of the reasons I didn't go for a higher population. I would have tried the painter shader to restrict the trees to appear only in the foreground; but, the settings in the distribution shader for the trees still don't give you what you are looking for as far as placement - don't ever think I'll understand the use of the distribution shader when using it for plant populations ...the logical settings just never give you what you are looking for.