I don't think this method is applicable to many needs, and the obvious flaws are a lack of turbulence in the Water Shader (Brownian motion etc would be a really cool aspect to TG2), as well as the foam not being dynamic in its positioning. It has no transparency as seen in a proper water/lake object, but I think I found a way of emulating that..... maybe.
http://www.vimeo.com/2606052
A couple of animated (translation only and Merge Heightfield) heightfields with the water shader on top, and a foamy surface layer on top of all that.
An earlier go: http://www.vimeo.com/2606201
Both are impressive ... I like the earlier version more :-)
Quote from: Volker Harun on December 22, 2008, 06:48:26 PM
Both are impressive ... I like the earlier version more :-)
Then you'll really hate this inbetween slo-mo version ;)
http://www.vimeo.com/2606433
Well, these are fantastic. Even if it wasn't TG2, but it is... :o
Quote from: JimB on December 22, 2008, 07:06:52 PM
Then you'll really hate this inbetween slo-mo version ;)
http://www.vimeo.com/2606433
Disgusting ,-)
No ... it is good (!) - really good - can't stop hitting the 'play'-button :D
Mmmm :) very good
That's impressive, lets see a longer one please :)
richard
Very nice! I really like the addition of the foam. It still needs a little bit of work to make it a touch more realistic, but this is the most realistic animated water I've seen from TG2 thus far :).
It's great. The foamy part adds a touch of realism but at the same time it looks misplaced. I've not even used TG2's water yet so I don't know how you could advance that, have the foam moving or in a different place.
For me Ocean 4 has the best sense of movement/speed. Great examples, hopefully we can see some longer ones.