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General => Image Sharing => Topic started by: Saurav on December 23, 2008, 06:19:41 AM

Title: Glacier Valley
Post by: Saurav on December 23, 2008, 06:19:41 AM
A new one I've been working for the last few days.

Tree model is a freebie by floraworks. Thanks lightning!   ;D

Render time: 3.5 hours on a 3ghz Quadcore.
AA: 8
GI: 1/1
Title: Re: Glacier Valley
Post by: JimB on December 23, 2008, 07:08:09 AM
Beautiful piece!
Title: Re: Glacier Valley
Post by: GioMez on December 23, 2008, 08:06:39 AM
Amazing!
Beautiful water!
Title: Re: Glacier Valley
Post by: rcallicotte on December 23, 2008, 08:31:48 AM
Good job.  I agree with everyone ^^.
Title: Re: Glacier Valley
Post by: old_blaggard on December 23, 2008, 10:01:15 AM
Great work!
Title: Re: Glacier Valley
Post by: sjefen on December 23, 2008, 10:10:14 AM
 :o Thats really awesome.
Is the terrain made with Terragen?

- Terje
Title: Re: Glacier Valley
Post by: schmeerlap on December 23, 2008, 02:33:37 PM
Yep, a quality scene; love the deployment of those smaller trees, and excellent terrain construction.

John
Title: Re: Glacier Valley
Post by: Volker Harun on December 23, 2008, 03:05:45 PM
Well, at first glance, it did not really touch me, but on second and third view (yes, it daws my attention) I am amazed by the quality of details.
Chapeau! :-D
Title: Re: Glacier Valley
Post by: arisdemos on December 23, 2008, 03:46:26 PM
Beautiful image, and could you perhaps provide, the intimite details (shaders, and terrrain info) of what makes this file technically tic so well in TG2? 
Title: Re: Glacier Valley
Post by: efflux on December 23, 2008, 05:03:32 PM
Excellent. This image really demonstrates the things that TG2 does better than other landscape apps.
Title: Re: Glacier Valley
Post by: Saurav on December 23, 2008, 05:53:23 PM
sjefen: Terrain is a DEM of the Tetons range, fractal details and displacements were added to the terrain in TG. I added a small flow amount (.06) to the terrain in the fractal detail tab for hightfield node. I think this adds to the realism to mountainous terrain.

Other displacement include small strata and outcrops setting and few fake stone shaders that were added down the chain.

arisdemos: The Glacier was controlled with a painted shader, so was the vegetation distribution and the rocks in the foreground and the mid ground.

The shaders are rather simple in this scene, the rocks (mountains) and the grass in the background are a mix of image maps and procedurals. Fake stones textures are image maps.

Scree you can see in the channels coming down the mountains, intersect underlying -> favour depressions.
Title: Re: Glacier Valley
Post by: FrankB on December 23, 2008, 06:29:53 PM
Oh wow! This is brilliant!
I'm really impressed!

Cheers,
Frank
Title: Re: Glacier Valley
Post by: nvseal on December 23, 2008, 07:44:59 PM
 :o Wow, another fantastic one Saurav. If I saw this else where, I'd believe it to be a photo. Image of the week for sure.
Title: Re: Glacier Valley
Post by: MacGyver on December 24, 2008, 10:30:47 AM
Congratulations! Awesome picture :o
Maybe I'm a bit paranoid here but many of these photorealistic high-detail TG2 pics don't feature clouds. That's one mysterious thing that occured to me while looking at this picture. At the moment I'm not quite sure if this just correlates or if this is directly linked together. Suggestions?
Title: Re: Glacier Valley
Post by: FrankB on December 25, 2008, 07:36:06 AM
Quote from: MacGyver on December 24, 2008, 10:30:47 AM
Congratulations! Awesome picture :o
Maybe I'm a bit paranoid here but many of these photorealistic high-detail TG2 pics don't feature clouds. That's one mysterious thing that occured to me while looking at this picture. At the moment I'm not quite sure if this just correlates or if this is directly linked together. Suggestions?

true observation - realistic clouds are a difficult discipline, still. Well, depending on the type of clouds. It's easier to leave the sky empty, and rely on TG2 doing a great job on rendering the ground. That being said, having clouds also has an influence of the lighting of the terrain, of course. Then additionally, you generally have to decide whether you choose an exposure optimzed for the sky or for the terrain. If you choose a compromise between the two exposures, neither the sky or the ground will stand out to its greatest potential. Difficult choices.
Frank
Title: Re: Glacier Valley
Post by: Saurav on December 25, 2008, 08:00:19 AM
Franks points are all valid.

My main reason of leaving the sky empty on this scene was to focus the viewers attention on the terrain. Too many elements in a scene can make it congested and ruin the composition. I did render a version with clouds but thought this one was emphasising the terrain more, which I wanted all along.
Title: Re: Glacier Valley
Post by: MacGyver on December 25, 2008, 08:30:18 AM
Quote from: FrankB on December 25, 2008, 07:36:06 AM
true observation - realistic clouds are a difficult discipline, still. Well, depending on the type of clouds. It's easier to leave the sky empty, and rely on TG2 doing a great job on rendering the ground. That being said, having clouds also has an influence of the lighting of the terrain, of course. Then additionally, you generally have to decide whether you choose an exposure optimzed for the sky or for the terrain. If you choose a compromise between the two exposures, neither the sky or the ground will stand out to its greatest potential. Difficult choices.
Frank

Thank you Frank for your explanation, it really helped me understanding this issue! Have you seen Luc's last picture? Truly amazing job with the clouds (the rest as well ;)). I guess there's more to come on the horizon (pun intended)... :)
Title: Re: Glacier Valley
Post by: MacGyver on December 25, 2008, 08:33:52 AM
Quote from: Saurav on December 25, 2008, 08:00:19 AM
Franks points are all valid.

My main reason of leaving the sky empty on this scene was to focus the viewers attention on the terrain. Too many elements in a scene can make it congested and ruin the composition. I did render a version with clouds but thought this one was emphasising the terrain more, which I wanted all along.


Sounds reasonable. I didn't intend to complain anyway :-[
The colors and composition look a bit like early Vista screenshots to me (oh, I hope you don't see this as something bad ;))...

(http://entwickler.com/itr/imgs/feature_imgs/24_02/Vista_Sidebar_klein.jpg)
Title: Re: Glacier Valley
Post by: Saurav on December 25, 2008, 09:10:59 AM
Hehe.....close, but actually the inspiration was from a wallpaper from a pre beta version of Windows 7 I saw a while ago. ;D

Title: Re: Glacier Valley
Post by: rcallicotte on December 25, 2008, 10:16:31 AM
Great inspiration. 
Title: Re: Glacier Valley
Post by: MacGyver on December 25, 2008, 11:39:52 AM
Quote from: Saurav on December 25, 2008, 09:10:59 AM
Hehe.....close, but actually the inspiration was from a wallpaper from a pre beta version of Windows 7 I saw a while ago. ;D

Oh how dare you! ;) ;D

Quote from: calico on December 25, 2008, 10:16:31 AM
Great inspiration. 

Do I sense a touch of irony? 8)
Title: Re: Glacier Valley
Post by: rcallicotte on December 25, 2008, 05:39:23 PM
A little.  But, that is really a magnificent image. 


Quote from: MacGyver on December 25, 2008, 11:39:52 AM
Do I sense a touch of irony? 8)
Title: Re: Glacier Valley
Post by: Seth on January 03, 2009, 01:57:43 PM
nice atmo ^^
Title: Re: Glacier Valley
Post by: Marcos Silveira on January 16, 2009, 11:44:38 AM
HEHEH, I think your image is more realistic than your inspiration, it seems a fake composition of photos (the rocks and the mirror effect on the water)!!!!!!!  :D
Title: Re: Glacier Valley
Post by: Hannes on January 16, 2009, 02:02:50 PM
Hey, I think I missed that. Great. I love the distribution of the trees.
Title: Re: Glacier Valley
Post by: DannyG on July 06, 2016, 07:35:17 PM
Classic render, Bringing this one out for any new guys or old guys who never seen it ;)
Title: Re: Glacier Valley
Post by: Jo Kariboo on July 06, 2016, 11:36:55 PM
Quote from: Danny on July 06, 2016, 07:35:17 PM
Classic render, Bringing this one out for any new guys or old guys who never seen it ;)


Yes a beautiful classic render!
Title: Re: Glacier Valley
Post by: DocCharly65 on July 07, 2016, 03:00:31 AM
Quote from: Marcos Silveira on January 16, 2009, 11:44:38 AM
HEHEH, I think your image is more realistic than your inspiration, it seems a fake composition of photos (the rocks and the mirror effect on the water)!!!!!!!  :D


Absolutely "Dito!"   :)
Great render!
Title: Re: Glacier Valley
Post by: luvsmuzik on July 07, 2016, 02:19:34 PM
Great render!
Seems like only yesterday we were so worried about installing XP, then 7?????  What are these universes coming to?