Planetside Software Forums

General => Terragen Discussion => Topic started by: Mandrake on January 02, 2009, 01:55:37 AM

Title: Request: Internal Network Nodes
Post by: Mandrake on January 02, 2009, 01:55:37 AM
I don't know if anyones asked about this, but it would be nice to insert a clip file in the internal network node.
If you test out a model and get the textures right or wip.. then
Models get adjusted and you either have to copy and paste all the nodes from another instance of tg2 or you have to start from scratch.
It would be nice to insert a saved clip file, even more so if the shader limit gets fixed.
Am I missing something easier? Thanks.
Title: Re: Request: Internal Network Nodes
Post by: Tangled-Universe on January 02, 2009, 05:58:32 AM
I'm not sure if inserting clipfiles in the nodenetwork is possible, like you suggested.
However, copy/paste works so you might try to open a 2nd instance of TG2, load the clipfile there, copy it and then paste it in the internal nodenetwork from the first instance of TG2.

Martin
Title: Re: Request: Internal Network Nodes
Post by: cyphyr on January 02, 2009, 06:26:51 AM
I had always assumed that this was possible, just never tried it out, but as you say when you do try to insert a clip file in an internal network it appears in the main view instead. I'd have thought it was a simple matter for PS to resolve in a future update. At least its not a render bug eh!
Richard
Title: Re: Request: Internal Network Nodes
Post by: Mr_Lamppost on January 02, 2009, 12:16:28 PM
I asked about this ages ago and the answer from I think Jo but I may be wrong was that it was not possible to insert clip files directly into the internal network of an object.  It was suggested that I insert the nodes at the top level as usual and then copy or cut and paste them into the object's internal network. 

I agree that it would be useful to be able to insert clips directly into internal networks.  Another thing which would help with the usability of clip files would be if right clicking in the node network gave the option to insert a clip file at the cursor in the way that single nodes are placed where you want them.  I have a couple of basic sets of nodes that I use over and over again and it would be handy to have these inserted when and more importantly where I need them. 

Title: Re: Request: Internal Network Nodes
Post by: cyphyr on January 02, 2009, 12:37:01 PM
Quote from: Mr_Lamppost on January 02, 2009, 12:16:28 PM
Another thing which would help with the usability of clip files would be if right clicking in the node network gave the option to insert a clip file at the cursor in the way that single nodes are placed where you want them.  I have a couple of basic sets of nodes that I use over and over again and it would be handy to have these inserted when and more importantly where I need them. 

I aggree, in fact I keep right clicking, thinking I can do just that :) lol
maybe one day my brain will catch up ...
richard
Title: Re: Request: Internal Network Nodes
Post by: Oshyan on January 16, 2009, 12:25:25 AM
It's interesting, we debated quite extensively about the network UI design in early versions of TG2. There used to be a lot more "nesting" (internal networks), as I recall, and it was decided to break some of that out so you could get a better overview of the network and not have to click a bunch to get to settings for a given node. Of course there is still some nesting, mostly used to try to keep the network relatively clean (objects and populations in particular). Unfortunately this tends to make it a bit inconsistent. It's ok to mix nested and not, but I agree that better generalized support of the internal networks is an important future enhancement.

- Oshyan