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General => Image Sharing => Topic started by: JimB on January 02, 2009, 09:05:55 PM

Title: HMS Victory
Post by: JimB on January 02, 2009, 09:05:55 PM
I really love these old ships. A teeny bit of Photoshop work added to give it a touch of a hazy feel.

(http://i331.photobucket.com/albums/l469/jimbowers/TESTS/Jim_Bowers_HMSvictory_14.jpg?t=1230948286)
Title: Re: HMS Victory
Post by: rcallicotte on January 02, 2009, 09:32:45 PM
Perfect...except (and I'm not sure how you did this anyway) the left lower quadrant looks less liquified than the rest.  Maybe a combination of fractals and lesser transparency.  If I actually knew how to do this, I'd be better help.

Anyway, I love the lighting and the whole deal.  Nice.
Title: Re: HMS Victory
Post by: FrankB on January 03, 2009, 05:50:37 AM
you've framed the ship very nicely in this pretty cool scene :-)
I like the sky, too. It fits very well. The warp on the distant clouds is a little too strong, though, but that's nit picking.

Cheers,
Frank
Title: Re: HMS Victory
Post by: Tangled-Universe on January 03, 2009, 05:50:53 AM
Great work!

First I thought the haze was also native TG, but it seems to be PS. As long as it is this minor amount of postwork I'm fine with it.
I love the work on the water and whitecaps.
Atmo and lighting is good as well.

The bottom left part looks just fine.
Calico doesn't miss transparency (cuz it's hardly visible) but the features are just less steep and therefore look a bit different, so it could indeed be a fractal "issue".

I was thinking it might be a nice idea to add a fractal to the woodtextures to make it look more worn/damaged. I think that will greatly improve the realism of this render.

What where the rendersettings and time by the way? It's very crisp and clear. Must have been taken quite some hours?

Martin
Title: Re: HMS Victory
Post by: JimB on January 03, 2009, 07:39:12 AM
Quote from: Tangled-Universe on January 03, 2009, 05:50:53 AM
I was thinking it might be a nice idea to add a fractal to the woodtextures to make it look more worn/damaged. I think that will greatly improve the realism of this render.

What where the rendersettings and time by the way? It's very crisp and clear. Must have been taken quite some hours?

I did plug in a bump map to drive displacement on the Constitution image, but render times either shot the roof, or the render hung. A tiny bit of displacement would be good though, I agree. Settings were 2048 pixels wide, GI at 2 and 3, quality 0.6, and render times are averaging between 5 and 8 hours on a Quad Core (3 GHz), and 4 to 6 on a Dual Quad (2.8 GHz).

Here are a couple more, the first with a different atmosphere and lighting more reminiscent of an old maritime painting, and the second is the same basic setup as the first post but with another ship added in the distance:
Title: HMS Victory 14c
Post by: JimB on January 03, 2009, 07:39:40 AM
(http://i331.photobucket.com/albums/l469/jimbowers/TESTS/Jim_Bowers_HMSvictory_14c.jpg?t=1230985773)
Title: The Chase
Post by: JimB on January 03, 2009, 07:40:06 AM
(http://i331.photobucket.com/albums/l469/jimbowers/TESTS/Jim_Bowers_The_Chase.jpg?t=1230985771)
Title: Re: HMS Victory
Post by: MacGyver on January 03, 2009, 08:08:59 AM
Magnificent! :) :o
Title: Re: HMS Victory
Post by: Tangled-Universe on January 03, 2009, 08:31:04 AM
Holy sh*t, those look amazing! Especailly "14c". Brilliant!

You said rendersettings were GI 2 and 3 and then detail is 6??? I hope you mean 0.6? Otherwise I'd love to know what kind of quadcore you have :D

Awesome pictures!

Martin
Title: Re: HMS Victory
Post by: JimB on January 03, 2009, 08:39:15 AM
Quote from: Tangled-Universe on January 03, 2009, 08:31:04 AM
and then detail is 6???

Oops. Corrected  ;)
Title: Re: HMS Victory
Post by: rcallicotte on January 03, 2009, 08:45:38 AM
The last two are beautiful.  Excellent lighting.  Are you doing all of your lighting in TG2?  Any clues to your secret of lighting these?
Title: Re: HMS Victory
Post by: JimB on January 03, 2009, 08:57:08 AM
Quote from: calico on January 03, 2009, 08:45:38 AM
The last two are beautiful.  Excellent lighting.  Are you doing all of your lighting in TG2?  Any clues to your secret of lighting these?

Calico, it's all bog standard lighting; single sun and GI at 2,3. 14c has the surface enviro lighting bumped up to 1.5. The atmospheric haze is fairly dense and dark on them all, though.
Title: Re: HMS Victory
Post by: Tangled-Universe on January 03, 2009, 09:03:47 AM
Quote from: JimB on January 03, 2009, 08:39:15 AM
Quote from: Tangled-Universe on January 03, 2009, 08:31:04 AM
and then detail is 6???

Oops. Corrected  ;)

Still, the result is amazing with this quality setting. I think I'm underestimating it too often that you can achieve good results at this "relative" low quality setting.
Certainly for time-efficiency the result is very good, hence the rendertime - under 8 hours!
Title: Re: HMS Victory
Post by: Inscrutable on January 03, 2009, 11:00:50 AM
These are fantastic, though my preference would have been for a frigate in "the chase" rather than HMS Victory which was a 1st Rate ship of the line and wasn't really involved in that sort of action (sorry, I'm a little bit of a nautical geek!)

Inscrutable
Title: Re: HMS Victory
Post by: freelancah on January 03, 2009, 12:07:49 PM
Marvelous works!
Title: Re: HMS Victory
Post by: Seth on January 03, 2009, 01:53:10 PM
incredible job !!!
bravo !
Title: Re: HMS Victory
Post by: Mohawk20 on January 03, 2009, 03:56:01 PM
That really is an amazing model, great find, and great renders!!
Title: Re: HMS Victory
Post by: efflux on January 03, 2009, 11:32:21 PM
Very nice renders.
Title: Re: HMS Victory
Post by: schmeerlap on January 04, 2009, 06:06:27 AM
Some of the best seascape work I've seen using Hankster's brilliant model; the boost to Environment Lighting in 14C really makes those sails pop.

John
Title: Re: HMS Victory
Post by: Mr_Lamppost on January 04, 2009, 06:56:56 PM
WOW! Excellent work.

No. 3 has a real sense of drama, it looks like it wants to move.

In total contrast the lighting and view point in No. 2 are a perfect reproduction of a million drab, uninspired marine paintings.  The kind that lurk in the back of dusty antique shops for years.  No disrespect to you, you have captured the type perfectly.  ;D
Title: Re: HMS Victory
Post by: FrankB on January 07, 2009, 02:38:25 PM
thumbs up for especially the last image!!!

Excellent work, Jim!
There's something about the water, the waves and the foam that still doesn't look right. I have no solid suggestions, though, as to how to improve these aspects :-(
Regardless of that, it's a very beautiful render!

Cheers,
Frank
Title: Re: HMS Victory
Post by: Mohawk20 on January 07, 2009, 05:39:40 PM
Couldn't you use the white layer that is the foam as a blending shader for a cloud layer that is tweaked for foam??
Title: Re: HMS Victory
Post by: Arandil on February 03, 2009, 09:43:52 PM
Absolutely gorgeous, I love the shadowing on The Chase.
Title: Re: HMS Victory
Post by: Hannes on February 04, 2009, 01:13:40 AM
Mohawk's suggestion sounds really interesting. I'd like to see that.
Title: Re: HMS Victory
Post by: JimB on February 04, 2009, 05:44:57 AM
It's an interesting notion and probably could be set up for a still image, but I'm really looking to make this animate and can't really see clouds working for that. If I get time I'll try it out. Thanks.