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General => Terragen Discussion => Topic started by: dandelO on January 18, 2009, 07:13:42 PM

Title: The Intersection Zone...
Post by: dandelO on January 18, 2009, 07:13:42 PM
I really struggle trying to get to grips with the intersect underlying functions in a surface layer.

Here's what I'm stumbling on and can't find any solid explanations in the forums:

I think the 'intersection zone' is the point connecting the underlying layer and the surface layer itself, the zone is measured outwards in both directions from this point? If there's an intersection zone of, say 2, does this mean the zone is 1m into each layer from the mid-point?

Is 'intersection shift' the displacement amount of the intersecting parts of the layers, with 'minimum intersection shift' being the smallest it's allowed to displace?
These settings, when used in conjunction with the displacement/offset options in the displacement tab just get me lost in a mindriot.

Just a general discussion, piecing together what we all know should bring some results and understanding on this, it usually does, anyway.
Title: Re: The Intersection Zone...
Post by: Mandrake on January 18, 2009, 08:28:43 PM
I haven't played with it much as it gives me a headache.. I wondered if it only intersected child layers or only from that point down on the hierarchy. Well I had to jump in here somehow,because I'd like to see what everyone's found out about this.
Title: Re: The Intersection Zone...
Post by: rcallicotte on January 18, 2009, 11:07:23 PM
It's the point where the surfaces (this one and the one above in the node structure) intersect.  That's all I know and I realize how simple that sounds.
Title: Re: The Intersection Zone...
Post by: FrankB on January 19, 2009, 05:05:32 AM
I wrote something about these a few threads back.
That being said, the following are just my guesses, no real knowledge about facts:

QuoteIntersection zone: the minimum (or average?) size of the area on which either favour depressions, rises or intersect underlying will be applied to
Shift: height in meters by which the top layer will be lifted (or depressed) compared to the lower layer.
Min Shift: I'm not clear on this one... but I believe it specifies how deep/high depressions/rises have to be before either favour depressions or favour rises kicks in.

Furthermore, I think that favour depressions, rises and intersect underlying are essentially the same function, but depressions limits its effect to depressions, and rises limits it to rises, whereas intersect underlying doesn't differentiate between rises and depressions.

Beware: all just wild guesses.

Frank
Title: Re: The Intersection Zone...
Post by: dandelO on January 19, 2009, 12:35:08 PM
QuoteMin Shift: I'm not clear on this one...

I think that this and intersection shift work similarly to how the scale settings in a fractal shader work(not the same as but as an idea), the range that the 'intersection shift' can displace from(min), and up to(Intersection shift).
If I was to compare it it'd be like this: 'Lead in scale' and 'smallest scale' is to a fractal what 'intersection shift' and 'minimum intersection shift', are to the intersected layer. It gives the range of displacement, in other words.

That's probably not correct, I'm guessing.
Title: Re: The Intersection Zone...
Post by: rcallicotte on January 19, 2009, 12:56:24 PM
Hopefully, someone will tag in from Planetside to better explain.  This is the same trouble I had with lead-in and feature scale - partial grasp.
Title: Re: The Intersection Zone...
Post by: RArcher on January 19, 2009, 04:28:33 PM
No solution for you here, but trying to work it out I can say I now know how to make ice cubes out of fake stones.
Title: Re: The Intersection Zone...
Post by: rcallicotte on January 19, 2009, 05:12:39 PM
LOL  How cool, Mr. RArcher.   :D
Title: Re: The Intersection Zone...
Post by: Volker Harun on January 19, 2009, 05:24:09 PM
Meanwhile I believe the following:

What I observed is, that values of shift and minimum which are like 5|-5 or 1|-1 keeps the original distribution.
Otherwise values of i.e. 5|-2 pushes the original distribution to the sides.

And I like to be proofed wrong - still believing ... that the intersection zone .... nah, that is too absurd.

The porblem is ... any time I am sure with those settings, it turns out to be vice versa

Volker
Title: Re: The Intersection Zone...
Post by: dandelO on January 20, 2009, 06:05:43 AM
QuoteThe porblem is ... any time I am sure with those settings, it turns out to be vice versa

Exactly! It's a very confusing feature for me, especially when it's combined with seperate displacements or offsets in the other tab of the same surface layer. Should I even need to add any displacement in the other tab, if intersection shift is doing it already? Aarrgghh! Brain knot!  :D

Title: Re: The Intersection Zone...
Post by: Kevin F on January 20, 2009, 07:56:40 AM
Call for Mr Fairclough, call for Mr Fairclough.
Title: Re: The Intersection Zone...
Post by: Tangled-Universe on January 20, 2009, 08:26:43 AM
Quote from: Kevin F on January 20, 2009, 07:56:40 AM
Call for Mr Fairclough, call for Mr Fairclough.

Exactly. As long as this feature is working there have been many questions about it and still no response from Planetside.

Would be nice if Matt could elaborate on the individual settings and how certain things are inter-related, which is probably the most difficult part of using the intersect underlying feature.
Title: Re: The Intersection Zone...
Post by: Seth on January 20, 2009, 09:16:22 AM
may I said : "+1" on calling Matt ?  :D
Title: Re: The Intersection Zone...
Post by: hughbee on January 20, 2009, 09:38:20 AM
You have to press "9" first to get a outside line.
Title: Re: The Intersection Zone...
Post by: Mandrake on January 20, 2009, 09:50:29 AM
You found that button?
Title: Re: The Intersection Zone...
Post by: dandelO on January 20, 2009, 09:51:30 AM
I can't find the '9' button in my copy of Terragen. Maybe it's in the intersection zone?  :D
Title: Re: The Intersection Zone...
Post by: dandelO on January 20, 2009, 09:56:25 AM
Quote from: Mandrake on January 20, 2009, 09:50:29 AM
You found that button?

I thought that was only an urban legend.
Title: Re: The Intersection Zone...
Post by: Mandrake on January 20, 2009, 10:09:22 AM
I'm #29 in the club, and a legend in my own mind..  :D
Title: Re: The Intersection Zone...
Post by: dandelO on January 20, 2009, 10:19:58 AM
I honestly don't know what this 'button 9' is, I read something about it here somewhere months, maybe years now actually, ago, I think someone(Will?) has it in their signature, too.
Title: Re: The Intersection Zone...
Post by: j meyer on January 20, 2009, 11:10:46 AM
Hi,
it's in TGv0.9.Give it a try.
Title: Re: The Intersection Zone...
Post by: Oshyan on January 21, 2009, 09:48:58 PM
Matt did recently comment on this: http://forums.planetside.co.uk/index.php?topic=5557.msg57509#msg57509

Hopefully he will be able to give more detailed and specific information soon.

- Oshyan
Title: Re: The Intersection Zone...
Post by: Seth on January 22, 2009, 02:01:57 AM
that will be a good idea indeed ! :)
Title: Re: The Intersection Zone...
Post by: Kevin F on February 07, 2009, 04:52:06 AM
Quote from: Kevin F on January 20, 2009, 07:56:40 AM
Call for Mr Fairclough, call for Mr Fairclough.

still calling!
Title: Re: The Intersection Zone...
Post by: Oshyan on February 20, 2009, 03:53:44 AM
These settings will be fully explained in the documentation available with the final release.

- Oshyan
Title: Re: The Intersection Zone...
Post by: Mohawk20 on February 20, 2009, 04:38:31 AM
Quote from: Oshyan on February 20, 2009, 03:53:44 AM
These settings will be fully explained in the documentation available with the final release.

- Oshyan

Which will be when?  ;D
(See Xfrog thread here: http://forums.planetside.co.uk/index.php?topic=5635.msg59649#msg59649)
Title: Re: The Intersection Zone...
Post by: Oshyan on February 20, 2009, 04:46:15 AM
Only our undertaker knows for sure. ;)

- Oshyan
Title: Re: The Intersection Zone...
Post by: bobbystahr on March 09, 2009, 02:01:50 PM
Quote from: Mandrake on January 20, 2009, 10:09:22 AM
I'm #29 in the club, and a legend in my own mind..  :D


LOL, and a rumour in your own time...heh heh heh:)