Planetside Software Forums

General => Image Sharing => Topic started by: Hannes on February 19, 2009, 08:35:18 AM

Title: The wall
Post by: Hannes on February 19, 2009, 08:35:18 AM
Some displacement-shader-terrain-chaos inspired by RArcher's "climbing the chimney". Hope you like it.
Title: Re: The wall
Post by: chefc on February 19, 2009, 09:00:50 AM
Great render Hannes
Title: Re: The wall
Post by: rcallicotte on February 19, 2009, 09:50:49 AM
Your lighting is usually so prolific as it is here.  The walls look very good, except for small spikes here and there.  Love it as a first render.
Title: Re: The wall
Post by: Seth on February 20, 2009, 07:22:02 AM
very good render
Title: Re: The wall
Post by: domdib on February 20, 2009, 10:19:32 AM
V. nice - the haze is just right.
Title: Re: The wall
Post by: RArcher on February 20, 2009, 11:14:01 AM
Looks great Hannes!  The only section I don't care for is the area on the right hand side that looks overly stretched vertically.  The best parts are the round displacements, they are really fantastic.
Title: Re: The wall
Post by: schmeerlap on February 20, 2009, 11:30:08 AM
Apart from that streaky bit and a couple of snaggy sticky-out bits near the bottom it's a well textured cliff. Great work.

John
Title: Re: The wall
Post by: Hannes on February 20, 2009, 11:49:06 AM
Thank you all!
Yes, I don't like the stretched parts either, but I couldn't get rid of them. There is a displacement inside the rock shader (a cloud fractal) that makes those round shapes, which looks OK to me. But unfortunately the mapping (there are image maps as well as procedurals) is "below" the displacement, so the texture is distorted.
Title: Re: The wall
Post by: rcallicotte on February 20, 2009, 12:07:08 PM
Yeah, but it's very good, Hannes.  I was just being picky to not sound like a suck-a$$.   :o
Title: Re: The wall
Post by: efflux on February 21, 2009, 09:54:49 AM
Nice work. I like the green vegetation areas.