This planet will, for the most part, hold up to camera altitudes such as this down to ground level. Still an work in progress.
(http://fc35.deviantart.com/fs42/f/2009/057/c/d/Procedural_Planet_and_Clouds_by_nvseal.jpg)
Full Size (3500×1803): http://fc35.deviantart.com/fs42/f/2009/057/c/d/Procedural_Planet_and_Clouds_by_nvseal.jpg (http://fc35.deviantart.com/fs42/f/2009/057/c/d/Procedural_Planet_and_Clouds_by_nvseal.jpg)
Attached is another angle at the ground level.
Another
Last two...
Looks good!
Very good indeed! A lot of diversity in both terrain and clouds!
i really like the full size one !
Braggart, but a beauty. What can you say? ;D
You've put a lot of time into this, nvseal. Years, in fact. Eh?
[EDIT]well, reading this, I might take it wrong, if I were you...so...let me be really bold and say you're the best planet maker I've seen, nvseal. Anywhere. GREAT job.[/EDIT]
This is a full world! Very nice work here... :o
great work!
Excellent... nuff sedd ! :o
Great work, been working on something similar. I'm away for a week so I hope to animate landing on it during that time. How did you work out your continents so they arnt completely ringed by small islands?
richard
Hey Stephen, outstanding stuff there :-)
Some of the smallest clouds are a little bit too rough I would think, but that's a minor thing. Your planet configuration should be the optimal starting point for professional animations from orbit to ground level -wow!
@Chypyr: it's easy to get rid of the tiny islands if your highest shader provides a suitable mask for the continents and subsequent detail. Key to that is as far as I remember a negative value for fractal noise, with which the fractal shapes become much more simple. Once you have that mask, you can add more detailed displacements there - no islands :-)
You can see how that's done from the free Planets Pack that I made available on my site, however, Stephen's planet is way more mature than mine, as it holds up even for shots at ground level. Not to speak of the sophisticated clouds he has (I find these hard to make from an orbital view... never quite got them coming out nicely myself)
Cheers,
Frank