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General => Image Sharing => Topic started by: lonewolf on March 03, 2009, 03:29:40 PM

Title: riverside rays - wip
Post by: lonewolf on March 03, 2009, 03:29:40 PM
This is something that kind of evolved from seth's tut. I like it, but there's something it needs I can't quite figure out.

Iain
Title: Re: riverside rays - wip
Post by: rcallicotte on March 03, 2009, 04:20:39 PM
No offense meant, since it sounds simple (and is tricky) - lighting.  I'd try the Background / GI lighting experimentation.  Looks good, though.
Title: Re: riverside rays - wip
Post by: domdib on March 03, 2009, 05:50:37 PM
I'm inclined to agree with calico - I think there needs to be some kind of lighting - more rays perhaps? - in the foreground.
Title: Re: riverside rays - wip
Post by: Seth on March 03, 2009, 06:00:11 PM
definitely light on the foreground... ^^
Title: Re: riverside raysV2 - wip
Post by: lonewolf on March 04, 2009, 03:52:12 PM
Here is the next installment. Much better, but might need some thing else.
Any suggestions?

Iain
Title: Re: riverside rays - wip
Post by: Zylot on March 04, 2009, 03:54:49 PM
Much better lighting, but we can now see that there appears to be trees in the water?
Title: Re: riverside rays - wip
Post by: neuspadrin on March 04, 2009, 04:30:16 PM
much better for the second one, though looks populations could use a little shrubbery chopping ;)
Title: Re: riverside rays - wip
Post by: lonewolf on March 04, 2009, 06:30:21 PM
Didn't notice thast when I posted that up this morning  ;D
Will have to address the distribution shader and sort that out.

Iain
Title: Re: riverside rays - wip
Post by: Seth on March 04, 2009, 06:40:36 PM
oooh I really like the light on the trees ! good job !
Title: Re: riverside rays - wip
Post by: moodflow on March 05, 2009, 03:34:02 AM
Wow, nice!
Title: Re: riverside rays - wip
Post by: lonewolf on March 05, 2009, 06:12:42 AM
After hacking away at the shrubbery for a while, I wiped the sweat away from my eyes to see that the plants were in fact on a little outcropping in the river. How silly were we!
Anyway, I like this version better, and I have 2 versions to get your opinion on as I saved in exr.
1. Straight out of TG
2. A couple of photoshop exr filters.

Iain
Title: Re: riverside rays - wip
Post by: lonewolf on March 05, 2009, 06:13:17 AM
#2
Title: Re: riverside rays - wip
Post by: lonewolf on March 05, 2009, 06:15:05 AM
I think my first job is to desaturate the euclyptus collina a little, bit too fluoro for my liking.
Any ideas?

Iain
Title: Re: riverside rays - wip
Post by: rcallicotte on March 05, 2009, 08:38:33 AM
Oh.  This looks pretty nice.  Is there any way to create the Photomatix sort of expectation where we see the foreground as well as the background, regardless of the differing contrast?
Title: Re: riverside rays - wip
Post by: domdib on March 05, 2009, 09:29:20 AM
This is really looking good now. I like both the new versions.

Incidentally, the background mountain - is that a DEM? Looks kind of reminiscent of Scottish mountains.
Title: Re: riverside rays - wip
Post by: Mahnmut on March 05, 2009, 10:26:57 AM
Your youngest versions are nice and well done, beautiful reddish rocks on the shore and everything,
but the first dark version has something that got lost on the way.
maybe its just the emphasis on the sky.
Luckily you don“t have to choose.
Best Regards,
Jan
Title: Re: riverside rays - wip
Post by: Mohawk20 on March 05, 2009, 10:55:56 AM
I like the reddish exr output better...
Title: Re: riverside rays - wip
Post by: lonewolf on March 05, 2009, 05:41:53 PM
Thanks for the comments guys. I did like the sky and atmosphere in the first one, but the foreground was way too dark. I only changed the seed value by a few numbers and it opened it up a little.
I did change the leaf colour and tint for the eucalyptus and have started re-rendering, I also noticed that all the objects were set to lowest quality, so I was suprised by the outcome.
We'll see tonight when I get home hopefully  :) (This ones's a little bigger with hight quality values)

Iain

domdib - the terrain is all TG2
Title: Re: riverside rays - wip
Post by: domdib on March 06, 2009, 04:12:58 AM
That's interesting. I thought TG2 was good for pointy mountains  :), but I didn't realise that these rounded mountains were also doable. Could you give a hint on how to do it? (Or better still, a clip file?)
Title: Re: riverside rays - wip
Post by: lonewolf on March 06, 2009, 06:18:14 PM
Just used similar values to seth's tutorial. Billowy perlin, stretched on the z axis by 2. That's it!
Title: Re: riverside rays - *FINAL*
Post by: lonewolf on March 06, 2009, 09:53:38 PM
Here is the final (I think). Rendered at 3200 x 1800 in ~25hrs, exr, tweaked in PS.

Iain

Full size here
http://home.exetel.com.au/tazznet//visual_experiences/images/tg2gallery1/riverside_raysV4.jpg
Title: Re: riverside rays - wip
Post by: Mohawk20 on March 07, 2009, 04:01:14 AM
Nice colours on the stones...
Title: Re: riverside rays - wip
Post by: Seth on March 07, 2009, 06:16:49 AM
don't like the red coloours on the fake stones but ... great job !