Planetside Software Forums

General => Image Sharing => Topic started by: Seth on March 14, 2009, 04:35:36 AM

Title: Not From Here
Post by: Seth on March 14, 2009, 04:35:36 AM
I like those "bubbles" displacements
Title: Re: Not From Here
Post by: GioMez on March 14, 2009, 05:03:41 AM
This terrain...  :o :o
I guess it requested a lot of work! It is worth the time spent! ;)
Title: Re: Not From Here
Post by: Cyber-Angel on March 14, 2009, 07:52:45 AM
You know these look like pillow lavas which have surface cracking and shapes like these, would be interested in your technique great image.  ;D

Regards to you.

Cyber-Angel 
Title: Re: Not From Here
Post by: DJ on March 14, 2009, 08:58:18 AM
Great!
Looks like a scenery from an alien-movie.
Title: Re: Not From Here
Post by: Hannes on March 14, 2009, 09:01:57 AM
Really not from here!! Looks great. I guess you used a cloud fractal for displacement, didn't you?
Title: Re: Not From Here
Post by: Seth on March 14, 2009, 09:23:51 AM
nope, just power fractal ^^
Title: Re: Not From Here
Post by: RArcher on March 14, 2009, 02:23:59 PM
Love it Franck!  The terrain is fantastic and the textures and reflections are really great.
Title: Re: Not From Here
Post by: Naoo on March 14, 2009, 03:33:58 PM
realy cool
Title: Re: Not From Here
Post by: Mohawk20 on March 14, 2009, 04:51:14 PM
Great surfacing as well, nice and shiny, but still rough...
Title: Re: Not From Here
Post by: rcallicotte on March 14, 2009, 05:05:42 PM
Man, this rocks.  You've got the magi touch.  Very very good.

How did you do this?  Do you have some things you can share from your blueprint?
Title: Re: Not From Here
Post by: dandelO on March 14, 2009, 06:59:15 PM
Fantastic, Seth! I'd like to see some lambertian translucency in those pillow forms, some deep red/orange controlled by the invert of the pillow function on the terrain so it appears in the creases, this is something I've been working on recently as I have just unlocked the benefits of the lambert shader in my brain, up 'til recently TG translucency has just went right over my head, especially in the default shader. The lambert shader does great things, though...

Fantastic render, as usual! :)
Title: Re: Not From Here
Post by: Seth on March 14, 2009, 07:03:09 PM
thanks all !
thank you dandelO, I'll try your idea... in fact i would like to have some red glow (lava stuff) but for the moment, my tries have not been successful ^^
Title: Re: Not From Here
Post by: PorcupineFloyd on March 15, 2009, 09:13:00 AM
I like the colour tone. It kinda makes this image more vivid and strange at once.
Title: Re: Not From Here
Post by: fuzzyEuclid on March 15, 2009, 05:31:45 PM
Just to add another voice to the cheer - very very cool piece!
Title: Re: Not From Here
Post by: inkydigit on March 16, 2009, 05:36:53 AM
dark and menacing...very excellent terrain work!