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General => Image Sharing => Topic started by: DJ on March 14, 2009, 09:03:17 AM

Title: Fungiform rocks
Post by: DJ on March 14, 2009, 09:03:17 AM
...some funny looking rocks mostly based on functions.[attachthumb=#]

DJ
Title: Re: Fungiform rocks
Post by: Mohawk20 on March 14, 2009, 02:26:23 PM
How about a reflective shader, so it looks a bit slimy? That would be perfect!
Title: Re: Fungiform rocks
Post by: rcallicotte on March 14, 2009, 05:06:53 PM
I like where this is going.  More!   ;D
Title: Re: Fungiform rocks
Post by: Confusoid on March 15, 2009, 11:28:33 AM
Interesting shapes. I wonder if this same shape function could be applied to clouds for towering thunderheads.
Title: Re: Fungiform rocks
Post by: inkydigit on March 16, 2009, 05:37:40 AM
good work...keep at it!
Title: Re: Fungiform rocks
Post by: domdib on March 16, 2009, 09:31:00 AM
It would be very nice to see those functions  :)
Title: Re: Fungiform rocks
Post by: DJ on March 16, 2009, 11:35:32 AM
Thanks for all comments.

@Mohawk20: I tried this, it looked like plastic, I prefer the "dry version".

@Confusiod: You could try to apply a Displacement Shader on the clouds, where the amount of displacement depends on the altitude of each point.

@domdib: Here's the tgd. If you use it for your projects, please share the results with us.
[attachurl=#]

DJ

Title: Re: Fungiform rocks
Post by: matrix2003 on March 16, 2009, 05:50:58 PM
Thanks for posting this.  Will be fun to give it a look!
Title: Re: Fungiform rocks
Post by: rcallicotte on March 16, 2009, 05:58:35 PM
Thanks for sharing!
Title: Re: Fungiform rocks
Post by: mcmiller on March 16, 2009, 09:58:41 PM
This is a very striking terrain you've cooked up. Thanks very much for sharing this. I'm really curious to see how you did the pinnacle-blobs and the strata.
Title: Re: Fungiform rocks
Post by: mcmiller on March 16, 2009, 11:11:32 PM
For grins and giggles, I did a reverse view and came up with this. The apparent translucency of the rock-in-front-of-the-sun seems to be more pronounced the further away the camera is from the rock.

Is this an old issue?
Title: Re: Fungiform rocks
Post by: Oshyan on March 16, 2009, 11:30:10 PM
The sun glow is visible through terrain unless "Raytrace Shadows" is checked in the Quality tab of the Atmosphere shader. This will increase render time however.

- Oshyan
Title: Re: Fungiform rocks
Post by: domdib on March 18, 2009, 09:58:45 AM
A belated thanks, DJ for sharing. I'm not sure how I'll use these, but there's bound to be something  ;)
Title: Re: Fungiform rocks
Post by: domdib on March 21, 2009, 07:01:24 PM
For such an eccentric terrain, I thought it deserved a way-out treatment  ;)

Seriously though DJ, quite a complicated node setup - I wasn't sure where to tweak if I wanted to change the shapes. Any suggestions?
Title: Re: Fungiform rocks
Post by: DJ on March 21, 2009, 07:53:23 PM
domdib:
If you tell me what you want to change I can try to find the corresponding node where you can start with your tweaks.

DJ
Title: Re: Fungiform rocks
Post by: domdib on March 21, 2009, 07:57:55 PM
Well,  I guess the main thing would be I'd like to see what happens when you make it  - i.e. the landscape - a bit taller.
Title: Re: Fungiform rocks
Post by: DJ on March 21, 2009, 08:14:52 PM
Just increase the multiply-factor for the first displacement shader:

Title: Re: Fungiform rocks
Post by: domdib on March 21, 2009, 08:24:12 PM
That does look quite interesting now. What about reducing the frequency of features? And what controls the presence of the white stratum?

Sorry to ask what, to you, are probably simple questions, but I'm afraid I haven't yet quite grasped the way in which multiple nodes can be combined in this way.

Thanks!
Title: Re: Fungiform rocks
Post by: DJ on March 21, 2009, 08:38:57 PM
The frequency of the rocks can be controlled by the smooth step parameters.
Try to increase the start step constant scalar.

For changing the stratum I would suggest to play around with the following parameters:

[attachthumb=#]
Title: Re: Fungiform rocks
Post by: domdib on March 21, 2009, 08:58:10 PM
By adjusting the first one you mentioned, plus an adjacent one, the landscape really begins to go bonkers. I'm not sure whether this will be useful to someone, but you never know...
Title: Re: Fungiform rocks
Post by: DJ on March 21, 2009, 09:17:30 PM
Looks great.  I think reducing the number of rocks is a good idea.

DJ
Title: Re: Fungiform rocks
Post by: Mohawk20 on March 22, 2009, 05:50:04 PM
Try using a metallic texture with little windows in them. It would look very much like a futuristic city with skyscrapers...
Very nice to have procedurally!
Title: Re: Fungiform rocks
Post by: domdib on March 23, 2009, 07:14:07 PM
A rather crude attempt - I guess I should have switched off the fake stones, or found some way to keep the ground red. And windows would have to be postwork I think?