Planetside Software Forums

General => Terragen Discussion => Topic started by: Grassynoel on March 17, 2009, 05:08:24 AM

Title: Adjusting Multiple populations
Post by: Grassynoel on March 17, 2009, 05:08:24 AM
Is there any way to link data between nodes? I have about 12 plant species I an placing and they all need their size adjusted globally or their position adjusted globally. Can anything be done to link values to a common integer? Sorry if this is a noobie style question but I'm sick of editong each value manually.

BTW, I'm right in assuming each popluation can hold only one unique object at a time right?

Thanks for any help here.
Glenn
Title: Re: Adjusting Multiple populations
Post by: jo on March 17, 2009, 05:18:46 AM
Hi Glenn,

You have to do it the hard way at the moment I'm afraid. The next release has the facility to copy and paste coordinates like the position so you don't need to do each field individually, which makes it a bit easier, but nothing to link things as such.

Regards,

Jo
Title: Re: Adjusting Multiple populations
Post by: rcallicotte on March 17, 2009, 08:23:33 AM
Really?  COOOOL!   ;D <-- Happy Me.


Quote from: jo on March 17, 2009, 05:18:46 AM
The next release has the facility to copy and paste coordinates like the position so you don't need to do each field individually, which makes it a bit easier, but nothing to link things as such.

Regards,

Jo
Title: Re: Adjusting Multiple populations
Post by: Cyber-Angel on March 17, 2009, 09:39:02 AM
You know you could in future take the copy and paste idea a stage further by having a settings transfer feature, this feature could say when your working with assigning nodes work in the following manor:

Let us in this example say we have a stack of Power Fractals and one of these has Displacement settings needed further down the stack you'd simply go to where you'd normally assign shaders (The Area near the blend by shader check box) and in the shader browser there would be a new entry there are two now Assign Shader and Create New Shader. This new entry could be some thing along the lines of Settings Transfer or some thing more elegant along similar lines would do.

I would think that some kind of filter (Context sensitive based on the type of node involved, A Displacement Node would have different requirements from say a Surface Shader) to filter the different data fields if just a single value is required: form a user point of view if only a single value is required it would be undesirable to transfer over data that is not required. Other functionality that comes to mind is a transfer all option which dose what is says it transfers all data fields form one node to the required node, the final feature that would be of benefit is to transfer required settings either single values or full settings to multiple nodes at once which could save time where that is a factor.  ;D

While I understand this Thread is to do with populations this feature would be best globally implemented throughout the software   

Of Coarse this is all for a future release, never the less some thing to chew of..so to speak.

Regards to you.

Cyber-Angel                       
Title: Re: Adjusting Multiple populations
Post by: Grassynoel on March 17, 2009, 04:19:22 PM
Thanks Jo,
I guess an integer node that can plug into anywhere would be the thing needed. Some more hooks in and out for things which currently only have "import from textfile" as their only option.

Glenn
Title: Re: Adjusting Multiple populations
Post by: Oshyan on March 18, 2009, 11:33:01 PM
Quote from: Grassynoel on March 17, 2009, 04:19:22 PM
Thanks Jo,
I guess an integer node that can plug into anywhere would be the thing needed. Some more hooks in and out for things which currently only have "import from textfile" as their only option.

Glenn

We're contemplating something like this for the future. It won't be available for a while unfortunately, but we definitely recognize the need to be able to modify nodes in large quantities at times.

- Oshyan
Title: Re: Adjusting Multiple populations
Post by: Grassynoel on March 19, 2009, 06:09:48 AM
Great to see.
-g-