I have "sit on terrain" checked, but the objects seem to be hovering in the air on an invisible plane except in the distance where there's a heightfield that rises higher than the camera. What am I missing here?
Forgive me if this topic has been discussed already. :-[
I always take the last node in my network and attach that node to the Planet Terrain node. That fixes it just about every time. There are exceptions, but I don't remember them and rarely see a time when this method doesn't work.
Sometimes you may need to attach a "compute normal" to the end of the shader network, before it attaches to the Planet, if you apply a lot of displacement within the Shaders group. You would then point your population "Sit on terrain" to the Compute Normal.
- Oshyan