Planetside Software Forums

General => Terragen Discussion => Topic started by: kevnar on March 26, 2009, 10:34:39 PM

Title: Hovering objects
Post by: kevnar on March 26, 2009, 10:34:39 PM
I have "sit on terrain" checked, but the objects seem to be hovering in the air on an invisible plane except in the distance where there's a heightfield that rises higher than the camera. What am I missing here?

Forgive me if this topic has been discussed already.  :-[
Title: Re: Hovering objects
Post by: rcallicotte on March 26, 2009, 10:38:53 PM
I always take the last node in my network and attach that node to the Planet Terrain node.  That fixes it just about every time.  There are exceptions, but I don't remember them and rarely see a time when this method doesn't work.
Title: Re: Hovering objects
Post by: Oshyan on March 30, 2009, 01:38:24 PM
Sometimes you may need to attach a "compute normal" to the end of the shader network, before it attaches to the Planet, if you apply a lot of displacement within the Shaders group. You would then point your population "Sit on terrain" to the Compute Normal.

- Oshyan