Planetside Software Forums

General => Open Discussion => Topic started by: rcallicotte on March 27, 2009, 02:13:50 PM

Title: CrazyBump
Post by: rcallicotte on March 27, 2009, 02:13:50 PM
This might be useful, unless you're only convinced 100% procedural rendering of the terrain is the grooviness. 

http://www.crazybump.com/

Title: Re: CrazyBump
Post by: Mohawk20 on March 27, 2009, 03:23:44 PM
Interesting...
Still looks a bit flat though.
Title: Re: CrazyBump
Post by: rcallicotte on March 27, 2009, 04:04:41 PM
Did you try it?  You get 5 (or is it 6?) maps after you run an image through.  Everything depends on your settings.
Title: Re: CrazyBump
Post by: Klas on March 27, 2009, 04:52:14 PM
Not so comfortable bur working: Gimp an the normalmap plugin, http://nifelheim.dyndns.org/~cocidius/normalmap/
Title: Crazybump now also 64-bit compatible
Post by: Tangled-Universe on December 24, 2009, 07:17:22 AM
With the new raytracer for objects you can't render objects anymore with real displacements. Instead the displacement image/function will be interpreted as a bump image/function.
So there's no added geometry but it's being mimiced.

About a year ago Crazybump wasn't compatible with 64-bit windows, now it is :)

I've have obtained quite nice results using this easy piece of software to get nice bump-maps as well as specularity masks, which work nice with the new raytracer.
Will post some results after the weekend.

Martin
Title: Re: CrazyBump
Post by: TheBlackHole on December 24, 2009, 10:34:00 AM
I tried the GIMP one but I don't have a clue where it put itself! >:( ???