Just messing around with some spare time, trying out something completely different from usual ;)
Started with my canyon from "The Face" I did recently, and expanded and changed the scene/view/scale a little ;)
anyone got some good fish models, especially any of a sea turtle? my girlfriend loves sea turtles and has been telling me to do an underwater scene with sea turtles since.... tech preview 2... lol somewhere around there way way back... maybe earlier.
anyways, somewhat wip, mostly just messing around to get ideas for later when i can amass a better model collection of underwater.
Sorry for the small render, might do a larger high quality one later this week.
It's a nice start. The water seems rather cloudy - is there a way of making it just a little clearer?. Also, a few sun rays would give more variation. Look forward to when you find that turtle!
I like the idea of sunrays, but think it's the right amount of cloudy.
The difficulty is emulating underwater without a real system in tg for it... currently i just bumped haze way up and changed the color ;) I played around with the amount of haze and it seemed when it was clearer the less obvious it was in water (and just flying fish instead ;))
http://forums.planetside.co.uk/index.php?topic=4001.msg41932#msg41932 (http://forums.planetside.co.uk/index.php?topic=4001.msg41932#msg41932)
http://forums.planetside.co.uk/index.php?topic=5121.msg53037#msg53037 (http://forums.planetside.co.uk/index.php?topic=5121.msg53037#msg53037)
you could try the links and see....but I dont thinks these can be distributed....great start tho'..!
Caustics Generator (http://www.dualheights.se/caustics/)
There is this little freeware (donationware :) ) app that generates fully tileable (and looping animatable :) ) caustic ripple patterns. Although render times would become astronomical the effect might be very cool.
Great image, you can make it better ;D
Richard
Nice start, man. I tried a couple of underwater scenes before myself... http://forums.planetside.co.uk/index.php?topic=4383.0
and one in here for download, too... http://forums.planetside.co.uk/index.php?topic=4922.0
The rays are faked from an invisible cloud layer.
You cold actually use that caustics pattern as cloud mask, sou you'd get rays shaped like the caustics. Apply the caustics also as surface layer (as blendshader for a lighter colour), and it would look fantastic!
my underwater project is kinda sidelined until this weekend.
stupid physics test friday....
*goes to study magnetism*
but i definitely plan to come back to this scene (or quite possibly another scene completely, but working on making awesome underwater)
using zdepth as a blur mask to simulate diffusion might go a long way as well... ya know, after your physics test ;)