Planetside Software Forums

General => Image Sharing => Topic started by: WeekendPlayer on April 21, 2009, 10:24:42 AM

Title: Night scene
Post by: WeekendPlayer on April 21, 2009, 10:24:42 AM
Hi.
I like the night scene and I have been wanting to make the scene
for years.
I think that Terragen2 is one of the best way to make the night view.

This is my night scene project.It may be some work needed.
Title: Re: Night scene
Post by: cyphyr on April 21, 2009, 10:36:29 AM
Excelent work.
richard
Title: Re: Night scene
Post by: chefc on April 21, 2009, 11:58:42 AM
Wow Great scene foreground is a bit dark but very nicely done

Curious as to how the terrain was created  ??? Looks like Crater Lake ter (IMO)
Title: Re: Night scene
Post by: rcallicotte on April 21, 2009, 03:23:16 PM
How much is TG2 and how much is post-worked?  The buildings look post-worked.
Title: Re: Night scene
Post by: WeekendPlayer on April 22, 2009, 09:52:29 AM
Thank you for the comments.
chefc, right! I use crater shader.
calico, this is only TG2, no post-work.The buildings are population objects, imported as obj file. :)
Title: Re: Night scene
Post by: rcallicotte on April 22, 2009, 10:54:58 AM
This makes sense then why it looks like the buildings are sort of standing on their own.  In the real world, traffic and lampposts and streets and trees (etc.) would fill in the blank spaces.  Keep going!
Title: Re: Night scene
Post by: Tangled-Universe on April 22, 2009, 11:50:51 AM
Quote from: K-Macky on April 22, 2009, 09:52:29 AM
Thank you for the comments.
chefc, right! I use crater shader.
calico, this is only TG2, no post-work.The buildings are population objects, imported as obj file. :)

Really....wow cool man :) The buildings are very nice!
I like this scene. All elements work well together and I like the lighting quite much.
I have only one minor crit. The wave-scale of the water is a bit too big. I think the scales would work better if you'd reduce the wavescale a bit,...say by a third for starters.
Great work anyway!

Martin
Title: Re: Night scene
Post by: WeekendPlayer on April 25, 2009, 10:24:21 PM
Thank you for the comments. :)
I added trees etc. and lightsorces to fill in the spaces and added surface layer to integrate buildings with ground.
I reduced the wave scale a little.
Title: Re: Night scene
Post by: rcallicotte on April 26, 2009, 07:56:28 AM
Much better.  Now, what would be very cool would be a flyover.   :D
Title: Re: Night scene
Post by: schmeerlap on April 26, 2009, 01:13:22 PM
That's very impressive, and reducing the wave scale brings the reflections of the illuminated buildings more into view. Excellent work.

John
Title: Re: Night scene
Post by: MacGyver on April 26, 2009, 02:53:49 PM
Very good concept! ;)
By turning on "raytraced shadows" you shouldn't get the sun shining through the terrain anymore - but I'm not sure if this is the case in your render. I can't see it quite well. :-[