I just had to share this one, ;D just starting to dig into Franks phenomenal cloud pack
Hi
WOW great.
Maybe a bit to much dark grey. But amazing!
ciao
Naoo
Frightening
Very nice, although I think the lower storm clouds are a bit too...hard, it almost looks like the clouds were carved out of something more solid than clouds...if that make any sense at all ;)
Very nice! The lower clouds are probably a little too hard / dense...just a little.
Cool image!
Very good usage of Frank's clouds, well done!
For a start you might try to increase the fake internal scattering to make the clouds brighter.
Also, slightly increasing the enviro light might help as well, but I would start with the fake internal scattering.
Did you get the V2 of the pack as well? You might find it useful to compare the lighting-parameters of V1 with V2 to get clues how to improve this.
Martin
Thanks for the comments everyone
darthvader and calico I see what you mean on the hardness look
Martin I'll try your suggestions on the fake internal scattering and enviro light
Zylot Dont be scared ;D
Naoo Thanks for the comment I'll address the darkness via suggestions given
@chefc - Don't change it too much (in my opinion). This is a really cool scene with loads of great potential.
The upper is perfect for against the bottom of the cloud unrealistic for my taste!
This would be a good example to compare the cloud changes between the Beta and v2.0. In 2.0 the fake internal scattering no longer affects the parts of the clouds which are in shadow. To be more specific, the fake internal scattering no longer applies to the Enviro Light (GI) component of the light on the cloud. I made that change to address the criticism that a lot of big cumulus clouds in TG have an 'oily' look to their bases or that there is too much weird shading in their shadowed areas. It would be great to see this re-rendered in 2.0 if you get a chance, so that we can do a side-by-side comparison of a fairly extreme example.
Matt
I got that wrong. That change in the cloud lighting is in 2.0.3.1 which is currently only available as the Free Edition. We'll send that update out to Deep Edition owners very soon.
Matt
The lighting of the upper cloud is fantastic, the shapes of the lower one are great, too, but this is also where the lighting issues are. Like Matt sort of suggests, to make it look really good you have the reduce the influence of the fake internal scattering. If you have been using the cloud files without adjustments to your scene, I can see where the issues are coming from. The scene that came with the clouds has been optomized for brighter light, higher sun elevation.
I don't know your exact scene setup, so I am taking a guess here:
- make the cloud color brighter, to around 0.4, reduce the scattering color to around 0.6
- reduce the fake internal scattering a bit, but you'll have to experiment as to how much
- maybe reduce the cloud density and/or sharpness some
Just guesses, though.
Hey, I haven't said yet that I am actually impressed by the scene. The whole sky and lighting are leaving a quite intimidating impression ;)
Cheers,
Frank
Ahhh, Mr Cheff sir... Damn fine render. I must say that the upper clouds are superb. I like the lower clouds but... don't know, can't put my finger on it. I'd love to see the terrain with stronger lighting too (less cloud cover) as I think that that looks really nice, great landscape ;D
Miles
What? :o To the Free guys first? Wha-a-a-a-a-a-a-at? ;D
Quote from: Matt on April 27, 2009, 03:26:02 AM
I got that wrong. That change in the cloud lighting is in 2.0.3.1 which is currently only available as the Free Edition. We'll send that update out to Deep Edition owners very soon.
Matt
Quote from: calico on April 27, 2009, 12:12:27 PM
What? :o To the Free guys first? Wha-a-a-a-a-a-a-at? ;D
Hasta la victoria siempre! ;D
Stormfront1 (original) rendered w/2.0
SFG2 rendered Rendered w/2.03
Quote from: Matt on April 26, 2009, 10:57:29 PM
This would be a good example to compare the cloud changes between the Beta and v2.0. In 2.0 the fake internal scattering no longer affects the parts of the clouds which are in shadow. To be more specific, the fake internal scattering no longer applies to the Enviro Light (GI) component of the light on the cloud. I made that change to address the criticism that a lot of big cumulus clouds in TG have an 'oily' look to their bases or that there is too much weird shading in their shadowed areas. It would be great to see this re-rendered in 2.0 if you get a chance, so that we can do a side-by-side comparison of a fairly extreme example.
Matt
Quote from: Matt on April 27, 2009, 03:26:02 AM
I got that wrong. That change in the cloud lighting is in 2.0.3.1 which is currently only available as the Free Edition. We'll send that update out to Deep Edition owners very soon.
Matt
this is looking really nice now. However, try to follow my earlier advice still and increase the cloud color a bit and decrease the cloud density a bit. try a crop to see what it does. I think it's worth it.
Cheers,
Frank
I think this improved greatly in the new version.
Frank and I were talking about this and we thought the only thing to still do is increase the intensity of your cloud colors (both color and scatter color) and to reduce density so the light will be able to pass through the clouds better.
edit: I'm getting slow, Frank was first :)
chefc, did you make any changes at all between the version 2.0 and 2.03 images or did you just update TG and hit render? I think the clouds look a lot better in the second render in the shadows and i'm just wondering if this change is down to the change Matt made between versions or if you've done something.
The "oil" has gone in the shadows of the clouds in the second one.
Yeah... the clouds look a lot better in the new version.
I'll stay tuned on this one.
- Terje
Same tgd for both renders 2.0 and 2.03 Matt's update gets all the credit
Lower cloud is a bit too dark and I think that it would be worth decreasing its density too. Pretty ominous.
Hi
#2 has more realism TOP
#1 is still amazing strange
ciao
Naoo
I think the changes Matt made were well worth it. Looks a lot more natural now! :D