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General => Image Sharing => Topic started by: darthvader on April 24, 2009, 11:04:45 AM

Title: A Still Life - V2
Post by: darthvader on April 24, 2009, 11:04:45 AM
I have noticed that beyond a few unique examples Terragen 2 is only used for landscapes, that is what it is designed for and it does an amazing job! However I wanted to try something new, a still life of an ordinary desk...with some unordinary objects. All of the textures are image maps (I wish I could get better versions for Uranus, Neptune, and Mercury) that can be found online except for the drawings which are my friends.

Please look and enjoy, and if you wish comment, critique, and suggest to your heart's desire.

Render time: 10 hours 16 minutes
Detail: 1
AA: 8
GI: 2/2

http://gannaingh32.deviantart.com/art/Still-Life-120317058
Title: Re: A Still Life
Post by: domdib on April 24, 2009, 11:09:29 AM
Extremely cool. Reminds me of something I did in POVRay a few years back, only I had Saturn (including rings) and Earth. Do tell - where did you get the image map of the desk? I'm guessing the Earth is using the Blue Marble maps? And how did you get such a nice shiny finish on everything?
Title: Re: A Still Life
Post by: darthvader on April 24, 2009, 11:16:07 AM
The image of the desk is just a picture I took of the dresser next to my desk in my dorm room, it turned out a lot better than I had hoped. You would be right to guess that the earth image is from blur marble and I wish I could have put in saturn's rings somehow but nothing I tried looked decent. The nice shiny finish is from reflective shaders set to a reflectivity of 1.5
Title: Re: A Still Life
Post by: rcallicotte on April 24, 2009, 11:16:55 AM
I'm not sure how you did this, but it's very cool.  Maybe give us some general idea of your work flow - this would be nice.
Title: Re: A Still Life
Post by: moodflow on April 24, 2009, 11:35:22 AM
This is a really nice image!  Thanks for sharing.
Title: Re: A Still Life
Post by: Zylot on April 24, 2009, 11:42:15 AM
Very cool, and different.
Title: Re: A Still Life
Post by: Kevin F on April 24, 2009, 01:16:32 PM
Very nice image. I agree that TG should be used for more than just landscapes and this is an excellent example of what can be done. Personally I like trying surreal images which can often be quite good (IMHO). Did one today actually of a figure "trapped" in a giant green crystal, but I don't often post these.
I say let's see more of this type.
Title: Re: A Still Life
Post by: cyphyr on April 24, 2009, 01:35:11 PM
Very cool image but I think you could go further, should you wish :)
Try adding a small displacement to the desk texture and give drawings a little thickness and a slight displacement texture to pick up the specularity. Thiss will add to the render time but take it a step nearer photo real.
keep going
richard
Title: Re: A Still Life
Post by: MacGyver on April 24, 2009, 02:49:29 PM
This is marvellous! Or should I say marblelous? ;D
Title: Re: A Still Life
Post by: darthvader on April 24, 2009, 04:30:27 PM
Thank you everybody! I actually was going to take the next step with adding texture to the desk and drawings, so I will work on that and bring an update later one..probably tomorrow.


@ Calico: the workflow is very simple, just spheres for the planets with spherical projection image maps and reflective shaders. For the drawings / desk the image map is plane y projected down onto the planes and I gave the images the same dimensions as the planes themselves...hopefully that makes sence.

@ MacGyver: Hahahahaha  ;D
Title: Re: A Still Life
Post by: domdib on April 24, 2009, 04:36:19 PM
Unfortunately, the model I had of Saturn can't be exported from POV-Ray, but I see that TurboSquid has some models with rings.
Title: Re: A Still Life
Post by: Kevin F on April 24, 2009, 06:39:15 PM
Quote from: domdib on April 24, 2009, 04:36:19 PM
Unfortunately, the model I had of Saturn can't be exported from POV-Ray, but I see that TurboSquid has some models with rings.

Have you tried http://laps.fsl.noaa.gov/albers/sos/sos.html
lots of nice images and links.
Title: Re: A Still Life
Post by: inkydigit on April 25, 2009, 11:51:13 AM
refreshingly different...excellent work...@ Kevin F...cheers for the link!
Title: Re: A Still Life
Post by: dandelO on April 25, 2009, 02:35:25 PM
Very nice, it's similar to some of the things I like to do with Terragen. Don't let it be said that TG is just a landscape renderer, there are some excellent proofs of this everywhere. Keep it up, man. :)
Title: Re: A Still Life
Post by: Saurav on April 25, 2009, 07:59:09 PM
Great render, very interesting use of TG.
Title: Re: A Still Life
Post by: darthvader on April 25, 2009, 08:26:27 PM
Thanks! The next version should be ready to post in an hour or two.
Title: Re: A Still Life - V2
Post by: darthvader on April 26, 2009, 02:24:07 AM
Here is round 2. I changed the camera orientation slightly for this one, I also added a few objects. If anybody knew anyplace that had some objects of chess pieces that would be reall cool since I think that may provide a nice touch. I slightly overdid the reflectivity on the greek temple and I thin the displacement on the "table" makes the gran look a bit more blurry. Also, I don't know what is causing the black line along the edge of the planet in the bottom left corner :-\ For the next one I probably will play around with the positions of the planets to make it a bit more different that the first two. Thanks for checking it out.

[attachthumb=#]
Title: Re: A Still Life - V2
Post by: Kevin F on April 26, 2009, 05:10:13 AM
Quote from: darthvader on April 26, 2009, 02:24:07 AM
...... If anybody knew anyplace that had some objects of chess pieces that would be reall cool since I think that may provide a nice touch.

[attachthumb=#]

try:
http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1785&ad=07misc_items.php&count=count

and convert to .OBJ in poseray.
Title: Re: A Still Life - V2
Post by: Mohawk20 on April 26, 2009, 07:16:12 AM
Nice...
The black line along the planet's edge is just the reflection of the dark earth planet next to it. It actually makes it look more realistic IMO
Title: Re: A Still Life - V2
Post by: rcallicotte on April 26, 2009, 07:55:27 AM
Again, darth, I like this very much, thinking you have committed yourself to creativity.  Nice.  And I like the lighting and attention to details.
Title: Re: A Still Life - V2
Post by: Matt on April 26, 2009, 06:47:28 PM
The black line might be caused by using a reflectivity value greater than 1 (which is physically impossible) on a light-coloured object. A better way to increase reflectivity is to increase the index of refraction while keeping reflectivity at 1 or lower. Maximum reflectivity at glancing angles can only be controlled by the reflectivity setting (and should not be greater than 1), but the index of refraction will change reflectivity everywhere else.

Nice work :)

Matt

(P.S Some of the reflections look geometrically wrong to my eye.. I wonder if that has to do with some weird stuff I do for the water shader. Maybe sharper specular highlights would correct that. And that might be why the dark reflection at the edge looks wrong.)
Title: Re: A Still Life - V2
Post by: Mahnmut on April 26, 2009, 08:28:48 PM
That´s great.
The wood really gained from the displacement in my opinion.
And the overall idea of this desc full of worlds intrigues me.

If you are still looking for planet maps, maybe you can find some here:

http://www.celestiamotherlode.net/

Best regards,
Jan
Title: Re: A Still Life - V2
Post by: darthvader on April 27, 2009, 01:32:30 AM
Thanks Matt, I'll have to try out some of those suggestions to see if it helps.
Title: Re: A Still Life - V2
Post by: domdib on April 27, 2009, 05:29:09 AM
By the way, if you are still keen on doing Saturn with rings, have you downloaded FrankB's free planets with rings pack at http://nwda.webnode.com/products/class-m-planets-planetary-rings-pack/ ?