Planetside Software Forums

General => Image Sharing => Topic started by: Owen-G-P on April 28, 2009, 04:49:26 PM

Title: First two renders (Low Res + Photoshoped)
Post by: Owen-G-P on April 28, 2009, 04:49:26 PM
Hi, so im new here and im pretty much new to Terragen. I had a go with Terragen1 a while back creating the last image(Dreaming world). Now I have Terragen2 and im going to be creating alot of renders when I have the time. Below are low res and detail, as I wasn't intending on uploading them anywhere but after some photoshop I reckon they are pretty cool :). Just ignore the quality on these ones though lol.

Also I have created a great looking render but being a noob I raised the detail settings maybe a bit to high lol, its gonna take hours to complete but im going to wait for it to finish anyway. So here are the two I have done so far, both with photoshop editing.

Nightime at the Lake(Terragen2)
(http://i618.photobucket.com/albums/tt262/Owen-G-P/NightimeLake-1.jpg)

Dreaming world(Terragen1)
(http://i618.photobucket.com/albums/tt262/Owen-G-P/DreamingWorld-1.jpg)
Title: Re: My first two renders (low res experiments)-(enhanced using photoshop)
Post by: rcallicotte on April 29, 2009, 10:47:57 AM
Keep experimenting.  There are so many cool things that can be done in TG2 that I would spend time learning some of these tricks.  Then, take it back to Photoshop.
Title: Re: My first two renders (low res experiments)-(enhanced using photoshop)
Post by: Owen-G-P on May 01, 2009, 08:08:07 AM
Thanks and im going to keep experimenting :), im having trouble adding objects (.tgo files) such as grass and trees to my renders though. The closest I got was adding the fake rocks which is already available in terragen; Any specific tutorials or advice? I have models of grass and tree's but I just cant get them to appear. Im not very good with all the terminolgoy at the moment by the way lol.
Title: Re: First two renders (Low Res + Photoshoped)
Post by: rcallicotte on May 01, 2009, 09:17:44 AM
Make sure that the last node in your node network is connected to the population object.