Back Streets Object set.
The grafitti is a nice touch. Image map? And I like the slightly run-down feel.
Man, this scene is alive!
yeeaahhh, another "big buzzzzz" :D
Jay, you are really getting into gear in the last months. One excellent render after another!
Cheers,
Frank
Excelent work, this again proves that Terragen plus talent produce great results. Kinda "Vue-ish", hehe ;D
Can you upload a .png version that may be less compressed, I feel we're missing some quality in the .jpg'ing.
:)
Richard
Another great image excellent detail (as always) ;D
Awesome image :)
This gives real hope for using TG for pre-viz purposes, since I'm helping a friend of mine with his presentation for getting his architectural degree.
Now it's just a matter of texturing the model (probably with Blender).
Anyhow, I think the textures are very nice and I like the specularity of the roof-tiles.
Martin
Great render, shows the capability of the new parts shader. :)
this render makes me feel nostalgic :) :) :)
Ooolalah!! Great lighting. This looks real. How sensational. I agree with you.
Is the parts shader built into the OBJ Reader or is it a separate shader? If so where is it, just for future reference?
;D
Regards to you.
Cyber-Angel
Very impressive.
superbly done Jay....I can almost smell the garbage!(I mean that as a compliment!!!)
Thanks for the comments all.
Cyber Angel, I looked for the new parts shader in the shader index but haven't found it like you would find the multi-shader. I assume it's built into the object handler but Jo can give a better answer I'm sure.
All the credit goes to Stonemason for the model and to Planetside for the render engine. All I did was set it up and apply all the image maps.
Quote from: buzzzzz1 on April 30, 2009, 11:09:18 AM
Thanks for the comments all.
Cyber Angel, I looked for the new parts shader in the shader index but haven't found it like you would find the multi-shader. I assume it's built into the object handler but Jo can give a better answer I'm sure.
All the credit goes to Stonemason for the model and to Planetside for the render engine. All I did was set it up and apply all the image maps.
Thank you for your answer, I'll wait to see what Jo says.
Regards to you.
Cyber-Angel
The Parts Shader is automatically created in the internal network of an object when loaded. Object Part shaders are created in its internal network, the number of which depends on how many textures there are in the object. To my knowledge these nodes cannot currently be created separately. I don't think you would be able to manually setup Part Shaders as it is anyway, with the somewhat limited control provided.
- Oshyan
Very realistic render !
Best regards,Thierry