After all this time playing with TG I just noticed something in the Lake Object node. ::) Under the surface shader tab there's a slider for "displacement tolerance" set at "0.5" default. Does anyone know what effect this has on the water surface displacements or has anyone experimented with it?
Thanks in advance
If its like the planet displacement tolerance, i believe it has to do with limiting maximum displacement to speed up rendering time. As most renders won't require it to be modified, they benefit from knowing it will remain under certain displacement, where as if you do need it you can bump up.
At least thats what i think the planet displacement tolerance roughly did.
That's a new setting and it works more or less as Neuspadrin suggested. Generally you'd leave it at the default. If you had extreme displacement on your Lake for some reason, and you were getting rendering errors as a result, you could increase the displacement tolerance to potentially resolve it. But again you won't generally need to use it, especially for water.
- Oshyan
Ah Ha! No wonder I don't recall seeing it. Thanks for the explanation Guys.