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General => Terragen Discussion => Topic started by: Phylloxera on April 30, 2009, 11:29:13 AM

Title: Bug ?
Post by: Phylloxera on April 30, 2009, 11:29:13 AM
Long ago that I did not have these problems again it is boring!
After several hours of being made a part of the image as a black square!
Is there something to do what is the problem?
Thank you!

(http://img145.imageshack.us/img145/4394/bugz.jpg)
Title: Re: Bug ?
Post by: Cyber-Angel on April 30, 2009, 11:43:25 AM
Did you get a warning in the errors and warnings window that you'd lost a render thread and that it could not be restarted, if so I have see this problem also? It seems to happen if your using GI and are using a high sample count and you use " Preallocate Subdiv Cache" and set it to 200MB, the prepass stage completes as normal but if a thread dies you get these black squares in the render which don't go away once the render is complete.

;D

Regards to you.

Cyber-Angel       
Title: Re: Bug ?
Post by: Phylloxera on April 30, 2009, 12:10:30 PM
Yes I had a warning window that I closed and the report has resumed again.
0.8 details
AA 12
GI 2 details
GI on sample 2
Subdiv size of 400 and preallocate unchecked!
I'll try again!
Title: Re: Bug ?
Post by: neuspadrin on April 30, 2009, 01:40:02 PM
Does the image need that much AA? could probably throttle back to like 6-8?
Title: Re: Bug ?
Post by: Phylloxera on April 30, 2009, 01:49:58 PM
Perhaps yes, I'll try again and then perhaps reduce the AA
Is the problem it that once that functions the other time that does not function and one never knows really why? thus one cannot really rectify!
Title: Re: Bug ?
Post by: Oshyan on April 30, 2009, 10:58:04 PM
I don't see any particular reason why it would be failing. Are you using reflectivity on your population leaves at all? How many populations? Can you check memory use in Task Manager while rendering?

- Oshyan
Title: Re: Bug ?
Post by: Dune on May 01, 2009, 02:00:50 AM
I had this this sort of black unrendered boxes every now and again with complicated refelctive scenes (before I used the /3GB switch), but then did a cropped render of that particular area and pasted it over in PS. It's not perfect but you'll get your whole scene.

---Dune
Title: Re: Bug ?
Post by: Phylloxera on May 01, 2009, 04:36:18 AM
No the reflection on the sheets. 3 populations used. Yes I can check the core use. But I launched my render in 4 parts, for the moment all is held correctly!
Title: Re: Bug ?
Post by: Phylloxera on May 01, 2009, 04:41:35 AM
On one render only to 25% of the total image I have these results in the manager of tasks.


(http://img123.imageshack.us/img123/3928/gestiondestaches.jpg)
Title: Re: Bug ?
Post by: Phylloxera on May 01, 2009, 05:05:19 AM
Even on does one made minimal that start again? (http://smileys.sur-la-toile.com/repository/M%E9chant/I_ANGR%7E1.GIF)

(http://img27.imageshack.us/img27/2133/bugbsn.jpg)
Title: Re: Bug ?
Post by: jo on May 01, 2009, 06:04:19 AM
Hi,

Can you email me the files for the scene? I'll need all the files. My email address is:

jomeder@planetside.co.uk

Please do it soon if possible, I won't have broadband in about a day.

Regards,

Jo
Title: Re: Bug ?
Post by: Phylloxera on May 01, 2009, 10:52:35 AM
Ok ! It's impossible !
the file is too heavy it would be necessary that you download Pando (free) so that I can send the totality of the files to you!  (http://smileys.sur-la-toile.com/repository/Confus/circonspect-2403.gif)
70 Mo impossible to transmit it via Orange
Title: Re: Bug ?
Post by: MF_Erwan on May 01, 2009, 12:41:18 PM
Quote from: Phylloxera on May 01, 2009, 10:52:35 AM
70 Mo impossible to transmit it via Orange
Tu peux utiliser Megaupload: http://www.megaupload.com
Et ensuite tu lui envoie le lien créé.
Erwan
Title: Re: Bug ?
Post by: rcallicotte on May 01, 2009, 12:43:36 PM
This might beg the question - Is TG2 getting overloaded from what it's loading in your scene so that makes your computer fail?
Title: Re: Bug ?
Post by: Oshyan on May 02, 2009, 12:14:27 AM
Are you rendering in 4 TG2 instances *simultaneously*, is that what you're saying? If so, why? I would strongly recommend against that. If not then hopefully Jo will be able to take a look at your scene as I don't have any other strong ideas.

- Oshyan
Title: Re: Bug ?
Post by: Cyber-Angel on May 02, 2009, 12:33:55 AM
When I've had this issue it was because a render thread stopped working and did not restart, what would be nice would be to have some feature other then the Crop Render to allow the re-rendering of sections of an image should such an occurrence happen, without the need to render the whole image again, when you have images that have taken five hours or longer it is vary frustrating not to mention annoying to have to render again.

The feature I have in mind would be to place marquee type selection rectangle around the area the failed to render (Call in local re-rendering if you want) and then have the render go though the motions of re-rendering that section only: this should take less time as you only have to re-render a small section, additional functionality would be to make the selection sticky so that the selection stayed if there where multiple areas to be done, this is just an idea and would need refining if it where included.

Regards to you.  ;D

Cyber-Angel           
Title: Re: Bug ?
Post by: Phylloxera on May 02, 2009, 03:25:58 AM
Problem solved by made partial of images more or less large!
Title: Re: Bug ?
Post by: Phylloxera on May 02, 2009, 03:28:14 AM
Quote from: Cyber-Angel on May 02, 2009, 12:33:55 AM
When I've had this issue it was because a render thread stopped working and did not restart, what would be nice would be to have some feature other then the Crop Render to allow the re-rendering of sections of an image should such an occurrence happen, without the need to render the whole image again, when you have images that have taken five hours or longer it is vary frustrating not to mention annoying to have to render again.

The feature I have in mind would be to place marquee type selection rectangle around the area the failed to render (Call in local re-rendering if you want) and then have the render go though the motions of re-rendering that section only: this should take less time as you only have to re-render a small section, additional functionality would be to make the selection sticky so that the selection stayed if there where multiple areas to be done, this is just an idea and would need refining if it where included.

Regards to you.  ;D

Cyber-Angel     

Good idea I will try to make as you say it is simpler than to make a redu by crops
     
Title: Re: Bug ?
Post by: Jack on May 02, 2009, 08:05:31 AM
I have had these errors too I must admit the past two updates have been a real let down they are full of bugs especially when you include objects in your scene :-\

(http://i43.tinypic.com/oi5dgi.jpg)
Title: Re: Bug ?
Post by: rcallicotte on May 02, 2009, 01:48:24 PM
The biggest problem, and the reason Matt likely waited until now to give full support to objects, is the amount of memory it takes to load a bunch of objects.  This memory usage goes even beyond the usual difficulties with somewhat complex terrain manipulations.
Title: Re: Bug ?
Post by: Oshyan on May 02, 2009, 03:21:13 PM
Indeed Calico, it is not that new bugs have been introduced (at least that has not so far been proven), rather the fact that larger and more complex objects, with many, many textures, is now supported, memory usage can get very high a lot faster than before. So with people eager to take advantage of that new-found freedom, they have to understand that it comes with limitations, especially until the 64 bit version is available.

- Oshyan
Title: Re: Bug ?
Post by: Phylloxera on May 03, 2009, 05:25:36 AM
new render and still the same problem, I leave render to finish itself and I will do one made partial. Is it strange that it is exactly with the same site as my preceding image?

(http://img13.imageshack.us/img13/6544/renduencours.jpg)
Title: Re: Bug ?
Post by: Jack on May 03, 2009, 06:11:20 AM
Quote from: Oshyan on May 02, 2009, 03:21:13 PM
Indeed Calico, it is not that new bugs have been introduced (at least that has not so far been proven), rather the fact that larger and more complex objects, with many, many textures, is now supported, memory usage can get very high a lot faster than before. So with people eager to take advantage of that new-found freedom, they have to understand that it comes with limitations, especially until the 64 bit version is available.

- Oshyan
these textures are only around the 20 mark though so not to much more than 16
til you release 64 bit will it just be best if the "black boxes of death"... ;D occur just to rerender the section after the main render has finished?
Title: Re: Bug ?
Post by: rcallicotte on May 03, 2009, 06:45:14 PM
This is a shame, since this is a possibly beautiful render.


Quote from: Phylloxera on May 03, 2009, 05:25:36 AM
new render and still the same problem, I leave render to finish itself and I will do one made partial. Is it strange that it is exactly with the same site as my preceding image?

Title: Re: Bug ?
Post by: Jack on May 03, 2009, 08:14:36 PM
what about splitting your render into 4 or 8 pieces via crop will that help because soon after these counter errors occur i get runtime error then crash also when i do crop renders the lightin can be different in each segment even though i have not changed anything how is this and how can i fix it?
Title: Re: Bug ?
Post by: Oshyan on May 04, 2009, 12:47:26 AM
20mb total? 20mb in JPG is not the same as 20mb in use in the scene. What matters is total memory use. Check your Task Manager.

- Oshyan
Title: Re: Bug ?
Post by: Jack on May 04, 2009, 03:08:25 AM
no 20 textures in each model their are 7 models and two populations
Title: Re: Bug ?
Post by: Oshyan on May 04, 2009, 03:10:36 AM
Right, but how big are each of the 20 textures then? And what matters is image resolution, not file size, since compressed images (JPG) are generally decompressed in memory when used.

- Oshyan
Title: Re: Bug ?
Post by: Jack on May 04, 2009, 03:13:46 AM
round the 1200x1200 mark some are over 2000 though
Title: Re: Bug ?
Post by: Oshyan on May 04, 2009, 03:29:14 AM
Well, rather than calculate everything out, you should probably just luck at your Task Manager when trying to render. ;) How much memory do you have in total?

- Oshyan
Title: Re: Bug ?
Post by: Jack on May 04, 2009, 03:32:08 AM
6gb but 3.2 on 32bit it it takes up over a gig when render i heard you can reduce the cache size and that should help what should i put it on?
Title: Re: Bug ?
Post by: Oshyan on May 04, 2009, 03:54:18 AM
Try 200MB. On a quad core, if you are using 4 render threads, you can't go lower than that anyway.

- Oshyan