Quote from: planetside anouncementFilename sequences in the Image Map Shader now work in the GUI (e.g. using %04d to represent the frame number). These images are reloaded whenever the frame number is changed in the timeline and while rendering an image sequence.
Anybody got any idea how this actually works?
:)
Richard
Just checked, it confirmed:
Have your images named in some format. example: 1-9 as 1-9, 1-99 as 01-99, 1-999 as 001-999, etc.
So lets say you have have 2000 frames, so you need to go from 0001 to 2000, so Map_0001.jpg to Map_2000.jpg
Then, in terragen load one of them, doesn't really matter. Now change the filename of the map to
Path\to\directory\of\images\Map_%04d.jpg.
It should now auto load 1-2000 depending on the frame.
But lets say you only have 2000 frames, but named your images Map_00001 to Map_02000.. it wont load those as is!
Simple fix ;), change the %04d to %05d.
The %(number)d allows you to choose how many leading zeros to use on numbers under a certain amount. So %01d would be simply 1,2,3, etc, %02d 01,02,03....
Yes, this is how it works. 've tested it
Also, in the 3d preview you may sometimes need to force it to redraw to update the shader to the current frame.
Gave it a quick go, and yep it dose work as advertised. I had hoped that it would motion blur the differences between frames but alas this is not to be ...
thanks
richard
Motion blur is only available for camera motion at present.
- Oshyan
Really, I was sure I'd seen its effects on moving objects as well, maybe my camera was moving at the same time :)
thanks
Richard
ps is full motion blur on the list for future updates?
We haven't specifically discussed "full" motion blur, but I think it's an obvious feature to add.
- Oshyan