Planetside Software Forums

General => File Sharing => Shaders, Materials => Topic started by: rcallicotte on May 05, 2009, 10:12:15 PM

Title: Planet Shader (from the early versions of TG2)
Post by: rcallicotte on May 05, 2009, 10:12:15 PM
I have a render running I don't want to stop to check if this is it.  But, the date on the file is 12/30/2006, so I think this is it.
Title: Re: Planet Shader (from the early versions of TG2)
Post by: Goms on May 07, 2009, 08:18:00 AM
Looks good. I have never seen this before, may be i should have checked all shaders from beginning....
Title: Re: Planet Shader (from the early versions of TG2)
Post by: zionner on May 07, 2009, 11:48:45 AM
Just feel I should point this out to anyone new to Terragen 2 - The Planet Shader *was* an experimental node, (as Oshyan would call it ;) ) and was taken from the menu's because it was not seen as up to standards with Terragen 2's detail, So while I personally love this node, and it's great fun to play with, please keep in mind that Terragen 2 can produce better then what is given in the Planet Shader node.
Title: Re: Planet Shader (from the early versions of TG2)
Post by: Goms on May 07, 2009, 12:59:45 PM
I was removed early if i remember right?
But it was a good decision imho. you can do better thinks with some more shaders.
Title: Re: Planet Shader (from the early versions of TG2)
Post by: zionner on May 07, 2009, 05:29:11 PM
It was removed shortly before the beta of TG 2 was released.
Title: Re: Planet Shader (from the early versions of TG2)
Post by: rcallicotte on May 11, 2009, 11:53:02 AM
Distant planets looks okay with this, depending on the settings.  But, close-up and distant could never quite mix.
Title: Re: Planet Shader (from the early versions of TG2)
Post by: AP on November 20, 2013, 12:39:56 AM
Old posts but I was thinking that Terragen could use a Latitude/Longitude Shader node or Something like that for the Surface layer. Working with the Altitude settings is not to convenient.