Went a bit mad on the atmosphere and cloud settings, so took bloody ages to render. Still work in progress, but like where the rocks and texturing are going, plus as an added bonus sussed out how to draw caves into landscapes.
A lower rez close up of the cave.
Nice proof of principle. I like the rockstructures in the upper image and the cave looks good on the first image. The water and haze do not really work for me. The water is a bit too rough, but I definitely understand what you're after. The haze would look better if it was slightly more gray and less dense in particular. Also you could increase the contrast and roughness of the fractal and reduce the offset a bit to create some variation in the haze.
I understand these are not the major things you'd like to show :)
Martin
Thank you Martin, haze is certainly wip, so cheers for the tips.
I've come to realise that the Lake object isn't quite right on it's own for choppy sea, I've got a few ideas from prevous tries to play with, so think I know what to do there.
The rocks in the cave on the second image I've deliberately exagerated their lateral displacement for a quick render to show proof of concept, they'll be pulled back for the main scene.
Cheers
Jon
Quote from: Hetzen on May 08, 2009, 09:25:50 PM
Thank you Martin, haze is certainly wip, so cheers for the tips.
I've come to realise that the Lake object isn't quite right on it's own for choppy sea, I've got a few ideas from prevous tries to play with, so think I know what to do there.
The rocks in the cave on the second image I've deliberately exagerated their lateral displacement for a quick render to show proof of concept, they'll be pulled back for the main scene.
Cheers
Jon
Ah right, I see. Well, looking forward to see where this is going!
Love the cliffs in the first one. Loose the haze and and use slightly larger than default wave size, insert some of Frankb's cumulus and you got a winner there. Keep'em coming.
Good work on the rock, textures and the colors. the fog, water are perfectible!
The rock and grass surfaces are fantastic! *jealous*
But there appear to be some render artifacts towards the distant end of cliffs, where they meet the atmo.
Yeah noticed that, might have to stick another coin in the random seed slot machine for the displacment fractals, see if that helps.
I really like it. Especially the rock texturing and structure and the mood this is going to have.
Looking forward to the enhanced render. : )
Thanks Sen, just waiting for it to render at the moment, which looks like it's behaving itself. Probably another hour and a half yet.
Well it took a little longer in the end once it got to the water...
Detail 0.8
AA 8
GI Detail 2
GI Quality 2
13:42:47s
You could imagine a dragons cave to be an isolated hard to get to place I think you nailed it. The rock face texture is excellent
Hi
Wow! Better and better.
ciao
Naoo
Great improvement, the rocks look very good!
Water, lighting and haze are much better too, though the haze is a bit noisy, but rendertime was long enough already wasn't it? :)
Martin
Agree the rocks look great - only thing I'd change is perhaps remove the grass on the steeper parts of the cliff - make it more bleak.
Beautiful!
one of the best rock surfaces I have seen!......awesome!
Thanks for the replies guys. I think I'll leave this image now and start on something else.
Martin, you're absolutely right about the haze being noisy, I had Atmosphere on at 40 and the cloud setting at about 6 samples, I could of pumped it up a little more, but the way I did the water with PF, it would have taken days to render. So I think a little more R&D in that aspect is required to make the scene a little more render efficient. May come back to it when I don't need the machine for a weekend! :D
Domdib, I know what you mean about the grass on the cliff face, it was applied with a surface layer set at maximum slop angle, I guess I could use a paint shader to mask it out, but actually sort of like it there, I can imagine some nesting seaguls on the cliff face, or maybe it's some sort of algae growing there lower down. Anyway, thanks for your comments.
Cheers
Jon
thats a nice scene!
Being Cornish, I'd say you got this spot on, Has the real desolate Cornish coastline look about it. Great rock textures.
Miles
good job.
hope to see a less grainy version (and a little more contrasted one maybe) ^^
Here you go. Managed to hijack a work colleages dual processor workstation last night. Then played with the exposure slightly.
Cheers
good shot ! ^^
Indeed! This has come quite a long way from the first render to this. Congratulations!
Frank
Looking great. One more suggestion perhaps? With all the mist and water, perhaps a little bit of reflection on the rocks would look nice.
Very good Hetzen.
Archer is right.
Quote from: RArcher on May 13, 2009, 11:09:37 AM
Looking great. One more suggestion perhaps? With all the mist and water, perhaps a little bit of reflection on the rocks would look nice.
Yes, you're probably right, although I'd hate to think what that will do to render times! I agree though, the rocks do look a little dry/pastel.